using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class player : MonoBehaviour
{
public Rigidbody2D rb;
public float MoveSpeed;
public float JumpSpeed;
public Transform CheckPoint;
public float CheckRadius;
public LayerMask WhatIsGround;
public bool IsGround;
void Update()
{
//这些都是在Edit/ProjectSetting/Input里的预设
IsGround = Physics2D.OverlapCircle(CheckPoint.position, CheckRadius, WhatIsGround);//建立一个地面检测,实现一段跳
if (Input.GetAxisRaw(“Horizontal”) > 0)
{
rb.velocity = new Vector2(MoveSpeed, rb.velocity.y);
transform.localScale = new Vector2(1f, 1f);//向右保持图像朝向右
}
else if (Input.GetAxisRaw(“Horizontal”) < 0)
{
rb.velocity = new Vector2(-MoveSpeed, rb.velocity.y);
transform.localScale = new Vector2(-1f, 1f);//向左改变图像朝向左
}
else
{
rb.velocity = new Vector2(0, rb.velocity.y);
}
if (Input.GetButtonDown(“Jump”) && IsGround)
{
rb.velocity = new Vector2(rb.velocity.x, JumpSpeed);
}
}
}