using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class movelimit : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (transform.localEulerAngles.z != 0)
{
float rotX = transform.localEulerAngles.x;
float rotY = transform.localEulerAngles.y;
transform.localEulerAngles = new Vector3(rotX, rotY, 0);
}
}
}