Unity2D 实现角色攻击

基本就是改了改出处。

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerAttack1 : MonoBehaviour
{
public int damage;
public float startTime;
public float time;

private Animator anim;
private CircleCollider2D collider2D;

// Start is called before the first frame update
void Start()
{
    anim = GameObject.FindGameObjectWithTag("Player").GetComponent<Animator>();
    collider2D = GetComponent<CircleCollider2D>();
}

// Update is called once per frame
void Update()
{
    PlayerAttackJinZhan();
}

void PlayerAttackJinZhan()
{
    if (Input.GetButtonDown("Attack"))
    {
        StartCoroutine(StartAttack());
    }
}

IEnumerator StartAttack()
{
    yield return new WaitForSeconds(startTime);
    collider2D.enabled = true;
    StartCoroutine(disableHitBox());
}

IEnumerator disableHitBox()
{
    yield return new WaitForSeconds(time);
    collider2D.enabled = false;
}
void OnTriggerEnter2D(Collider2D other)
{
    if (other.gameObject.CompareTag("Enemy"))
    {
        other.GetComponent<Enemy>().TakeDamage(damage);
    }
}

}

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