_mesh = new osg::Vec3f[ tileSize*tileSize ];
_meshIndices = new GLuint[ (tileSize-1)*(tileSize-1)*6 ];
delete [] _meshIndices;
delete [] _mesh;
_mesh = new osg::Vec3f[ tileSize*tileSize ];
_meshIndices = new GLuint[ (tileSize-1)*(tileSize-1)*6 ];
delete [] _meshIndices;
delete [] _mesh;