头歌计算机图形学实验--直线绘制

直线光栅化-DDA画线算法

#include "tgaimage.h"

const TGAColor white = TGAColor(255, 255, 255, 255);
const TGAColor red = TGAColor(255, 0, 0, 255);

void line(int x0, int y0, int x1, int y1, TGAImage &image, TGAColor color)
{
    // Please add the code here
    /********** Begin ********/

    double dy=y1-y0;
    double dx=x1-x0;
    double k=dy/dx;
    float y=y0;

    
    for(int x=x0;x<=x1;x++){
        image.set(x,(int)(y+0.5),color);
        y=y+k;
    }

    /********** End *********/
}

int main(int argc, char** argv)
{
	TGAImage image(640,480, TGAImage::RGB);
	line(13, 20, 180, 140, image, white);
	image.flip_vertically(); // i want to have the origin at the left bottom corner of the image
	image.write_tga_file("../img_step1/test.tga");

	return 0;
}

直线光栅化-中点画线算法

#include "tgaimage.h"

const TGAColor white = TGAColor(255, 255, 255, 255);
const TGAColor red = TGAColor(255, 0, 0, 255);

void line(int x0, int y0, int x1, int y1, TGAImage &image, TGAColor color)
{
    // Please add the code here
    /********** Begin ********/
    int a=y0-y1;
    int b=x1-x0;
    int d1=2*(a+b);
    int d2=2*a;
    int d=2*a+b;
    int x=x0;
    int y=y0;
    image.set(x,y,color);
    while(x<x1){
        if (d<0) {
            x++;y++;
            d=d+d1;
        }else{
            x++;d=d+d2;
        }
        image.set(x,y,color);
    }




    /********** End *********/
}

int main(int argc, char** argv)
{
	TGAImage image(640,480, TGAImage::RGB);
    // Please add the code here
    /********** Begin ********/
	line( 100,100  ,520  ,300  , image, red );
    /********** End *********/
	image.flip_vertically(); // i want to have the origin at the left bottom corner of the image
	image.write_tga_file("../img_step4/test.tga");
	return 0;
}

直线光栅化-Bresenham画线算法

#include "tgaimage.h"

const TGAColor white = TGAColor(255, 255, 255, 255);
const TGAColor red = TGAColor(255, 0, 0, 255);

void line(int x0, int y0, int x1, int y1, TGAImage &image, TGAColor color)
{
    // Please add the code here
    /********** Begin ********/
    int x,y,dx,dy,d,d1,d2;
    dx=x1-x0;
    dy=y1-y0;
    d=2*dy-dx;
    d1=2*dy;
    d2=2*(dy-dx);
    x=x0;
    y=y0;
    image.set(x,y,color);
    while(x<x1){
        x=x+1;
        if(d<0){
            d=d+d1;
        }else{
            y=y+1;
            d=d+d2;
        }
        image.set(x,y,color);
    }
    /********** End *********/
}

int main(int argc, char** argv)
{
	TGAImage image(640,480, TGAImage::RGB);
    // Please add the code here
    /********** Begin ********/
	line(20 ,  20, 180 ,  140, image, white  );
    /********** End *********/
	image.flip_vertically(); // i want to have the origin at the left bottom corner of the image
	image.write_tga_file("../img_step2/test.tga");
	return 0;
}

直线光栅化-任意斜率的Bresenham画线算法 

#include "tgaimage.h"
#include <stdio.h>
#include <stdlib.h>
#include <vector>
#include "model.h"
#include "geometry.h"

const TGAColor white = TGAColor(255, 255, 255, 255);
const TGAColor red = TGAColor(255, 0, 0, 255);
Model *model = NULL;
const int width = 800;
const int height = 800;

void line(int x0, int y0, int x1, int y1, TGAImage& image, TGAColor color)
{
    // Please add the code here
    /********** Begin ********/

        bool steep = false;
    if (std::abs(x0 - x1) < std::abs(y0 - y1)) {
        std::swap(x0, y0);
        std::swap(x1, y1);
        steep = true;
    }
    
    if (x0 > x1) {
        std::swap(x0, x1);
        std::swap(y0, y1);
    }
    
    int dx = x1 - x0;
    int dy = std::abs(y1 - y0);
    int error = 0;
    int y = y0;
    int ystep = (y0 < y1) ? 1 : -1;

    for (int x = x0; x <= x1; x++) {
        if (steep) {
            // 根据直线方程经过的中点选择像素点
            if (y >= 0 && y < height && x >= 0 && x < width) {
                image.set(y, x, color);
            }
        } else {
            // 根据直线方程经过的中点选择像素点
            if (x >= 0 && x < width && y >= 0 && y < height) {
                image.set(x, y, color);
            }
        }
        
        error += dy;
        if (error * 2 >= dx) {
            y += ystep;
            error -= dx;
        }
    }

    /********** End *********/
}

int main(int argc, char** argv)
{
	model = new Model("african_head.obj");
	TGAImage image(width, height, TGAImage::RGB);
	for (int i = 0; i < model->nfaces(); i++) {
		std::vector<int> face = model->face(i);
		for (int j = 0; j < 3; j++) {
			Vec3f v0 = model->vert(face[j]);
			Vec3f v1 = model->vert(face[(j + 1) % 3]);
			int x0 = (v0.x + 1.)*width / 2.;
			int y0 = (v0.y + 1.)*height / 2.;
			int x1 = (v1.x + 1.)*width / 2.;
			int y1 = (v1.y + 1.)*height / 2.;
			line(x0, y0, x1, y1, image, white);
		}
	}
	image.flip_vertically(); // i want to have the origin at the left bottom corner of the image
	image.write_tga_file("../img_step3/test.tga");
	delete model;
	return 0;
}

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