在Unity中对Text从左到右进行三色渐变 

在Unity中对Text从左到右进行三色渐变 下图是效果!

把该脚本挂载到Text即可实现,实现逻辑把当前顶点位置从左到右做线性插值从而得出来最终颜色,想要效果更精确可以动态多添加几个顶点即可.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class GradientThree : BaseMeshEffect
{
    public Color32 StartColor = Color.white;
    public Color32 MidColor = Color.white;
    public Color32 EndColor = Color.black;

    public override void ModifyMesh(VertexHelper vh)
    {
        if (!IsActive())
        {
            return;
        }
        var vertexList = new List<UIVertex>();
        vh.GetUIVertexStream(vertexList);
        int count = vertexList.Count;
        ApplyGradient(vertexList, 0, count);
        vh.Clear();
        vh.AddUIVertexTriangleStream(vertexList);
    }

    private void ApplyGradient(List<UIVertex> vertexList, int startIndex, int endIndex)
    {
        float start;
        float end;
        float tmp;
        float distance;
        float mid;
        float pos;
        start = vertexList[0].position.y;
        end = vertexList[0].position.y;
        for (int i = startIndex; i < endIndex; ++i)
        {
            tmp = vertexList[i].position.x;
            if (tmp > end) end = tmp;
            else if (tmp < start) start = tmp;
        }
        distance = end - start;
        mid = (start + end) * 0.5f;
        for (int i = startIndex; i < endIndex; ++i)
        {
            UIVertex uiVertex = vertexList[i];
            pos = vertexList[i].position.x;
            if (pos <= mid) uiVertex.color = Color32.Lerp(StartColor, MidColor, (pos - start) / (mid - start));
            else uiVertex.color = Color32.Lerp(MidColor, EndColor, (pos - mid) / (end - mid));
            vertexList[i] = uiVertex;
        }
    }
}

 

  • 1
    点赞
  • 3
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
回答: 要实现Unity Shader从左到右渐变色效果,可以使用以下方法。首先,你可以在Shader定义两个颜色变量,分别表示左边和右边的颜色。然后,在片段着色器,使用lerp函数将这两个颜色根据像素位置的灰度值进行插值,从而实现从左到右渐变色效果。具体的代码如下所示: ``` fixed4 frag (v2f i) : SV_Target { fixed4 col = tex2D(_MainTex, i.uv); fixed gray = dot(col.rgb, fixed3(0.299, 0.587, 0.114)); col.rgb = lerp(_LeftColor, _RightColor, gray); return col; } ``` 在这段代码,_MainTex表示输入的纹理,col表示从纹理采样得到的颜色。通过计算col的灰度值,然后使用lerp函数将_LeftColor和_RightColor进行插值,得到最终的颜色值。这样就可以实现从左到右渐变色效果了。\[3\] #### 引用[.reference_title] - *1* [Unitytext从左到右的字体渐变色(参考](https://blog.csdn.net/qq_38451259/article/details/124687184)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v91^control,239^v3^insert_chatgpt"}} ] [.reference_item] - *2* [Unity Shader实现图像渐变](https://blog.csdn.net/iiiiiiimp/article/details/127170580)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v91^control,239^v3^insert_chatgpt"}} ] [.reference_item] - *3* [unity Shader模拟ps渐变映射效果](https://blog.csdn.net/weixin_39247181/article/details/109374961)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v91^control,239^v3^insert_chatgpt"}} ] [.reference_item] [ .reference_list ]

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值