// Atom.cpp
// OpenGL SuperBible
// Demonstrates OpenGL coordinate transformation
// Program by Richard S. Wright Jr.
#define GLUT_DISABLE_ATEXIT_HACK
#pragma comment(lib, "glut32.lib ")
#pragma comment(lib, "glu32.lib ")
#pragma comment(lib, "opengl32.lib ")
#pragma comment(lib, "glee.lib")
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <gl\glee.h>
#include <gl\glut.h>
// Rotation amounts
static GLfloat xRot = 0.0f;
static GLfloat yRot = 0.0f;
// Called to draw scene
void RenderScene(void)
{
// Angle of revolution around the nucleus
static GLfloat fElect1 = 0.0f;
// Clear the window with current clearing color
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// Reset the modelview matrix
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
// Translate the whole scene out and into view
// This is the initial viewing transformation
glTranslatef(0.0f, 0.0f, -100.0f);
// Red Nucleus
glColor3ub(255, 0, 0);
glutSolidSphere(10.0f, 15, 15);
// Yellow Electrons
glColor3ub(255,255,0);
// First Electron Orbit
// Save viewing transformation
glPushMatrix();
// Rotate by angle of revolution
glRotatef(fElect1, 0.0f, 1.0f, 0.0f);
// Translate out from origin to orbit distance
glTranslatef(90.0f, 0.0f, 0.0f);
// Draw the electron
glutSolidSphere(6.0f, 15, 15);
// Restore the viewing transformation
glPopMatrix();
// Second Electron Orbit
glPushMatrix();
glRotatef(45.0f, 0.0f, 0.0f, 1.0f);
glRotatef(fElect1, 0.0f, 1.0f, 0.0f);
glTranslatef(-70.0f, 0.0f, 0.0f);
glutSolidSphere(6.0f, 15, 15);
glPopMatrix();
// Third Electron Orbit
glPushMatrix();
glRotatef(360.0f-45.0f,0.0f, 0.0f, 1.0f);
glRotatef(fElect1, 0.0f, 1.0f, 0.0f);
glTranslatef(0.0f, 0.0f, 60.0f);
glutSolidSphere(6.0f, 15, 15);
glPopMatrix();
// Increment the angle of revolution
fElect1 += 10.0f;
if(fElect1 > 360.0f)
fElect1 = 0.0f;
// Show the image
glutSwapBuffers();
}
// This function does any needed initialization on the rendering
// context.
void SetupRC()
{
glEnable(GL_DEPTH_TEST); // Hidden surface removal
glFrontFace(GL_CCW); // Counter clock-wise polygons face out
glEnable(GL_CULL_FACE); // Do not calculate inside of jet
// Black background
glClearColor(0.0f, 0.0f, 0.0f, 1.0f );
}
void SpecialKeys(int key, int x, int y)
{
if(key == GLUT_KEY_UP)
xRot-= 5.0f;
if(key == GLUT_KEY_DOWN)
xRot += 5.0f;
if(key == GLUT_KEY_LEFT)
yRot -= 5.0f;
if(key == GLUT_KEY_RIGHT)
yRot += 5.0f;
if(key > 356.0f)
xRot = 0.0f;
if(key < -1.0f)
xRot = 355.0f;
if(key > 356.0f)
yRot = 0.0f;
if(key < -1.0f)
yRot = 355.0f;
// Refresh the Window
glutPostRedisplay();
}
void TimerFunc(int value)
{
glutPostRedisplay();
glutTimerFunc(100, TimerFunc, 1);
}
void ChangeSize(int w, int h)
{
GLfloat nRange = 100.0f;
// Prevent a divide by zero
if(h == 0)
h = 1;
// Set Viewport to window dimensions
glViewport(0, 0, w, h);
// Reset coordinate system
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
// Establish clipping volume (left, right, bottom, top, near, far)
if (w <= h)
glOrtho (-nRange, nRange, nRange*h/w, -nRange*h/w, -nRange*2.0f, nRange*2.0f);
else
glOrtho (-nRange*w/h, nRange*w/h, nRange, -nRange, -nRange*2.0f, nRange*2.0f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
int main(int argc, char* argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(800, 600);
glutCreateWindow("OpenGL Atom");
glutReshapeFunc(ChangeSize);
glutSpecialFunc(SpecialKeys);
glutDisplayFunc(RenderScene);
glutTimerFunc(500, TimerFunc, 1);
SetupRC();
glutMainLoop();
return 0;
}
旋转的时候可以看成物体绕着向量逆时针旋转
注意你所指定的向量的指向,然后再逆时针旋转
pop以后又回到原位
此时旋转的应该眼睛坐标系,
接着调用 glLoadIdentity();
眼睛坐标系复原,可以继续作图