1、GameLayer
package com.njupt.schedule01;
import org.cocos2d.actions.interval.CCJumpTo;
import org.cocos2d.layers.CCLayer;
import org.cocos2d.nodes.CCSprite;
import org.cocos2d.types.CGPoint;
import android.view.MotionEvent;
public class GameLayer extends CCLayer{
public GameLayer() {
this.setIsTouchEnabled(true);
//每个1秒钟调用一次fun方法...
this.schedule("fun",1);
}
/**
* delta表示本次调用与上次调用的时间差
* @param delta
*/
public void fun(float delta){
System.out.println("我爱章泽天... "+delta);
}
@Override
public boolean ccTouchesBegan(MotionEvent event) {
this.unschedule("fun");//取消时间调度..
return super.ccTouchesBegan(event);
}
}