ios提审问题

这篇博客详细记录了iOS应用在提审过程中遇到的3个主要问题:4.2.3设计-最小功能问题,2.3.3性能-准确元数据问题,以及3.1.1商业-支付-内购问题。针对4.2.3问题,开发者通过优化资源下载流程解决了大文件下载提示和用户选择问题;2.3.3问题要求截图需真实反映应用使用情况,建议更新更准确的游戏截图;3.1.1问题涉及内购随机物品概率披露,需在购买前告知用户物品获取几率。
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1.提审反馈4.2.3

Guideline 4.2.3 - Design - Minimum Functionality
We were required to download or unpack additional resources to continue using your app; however, the size of the download was not disclosed, and we were not prompted to choose to download additional resources. If your app requires additional resources, you must disclose the size of the download and prompt users before doing so.

Next Steps

To resolve this issue, please revise your app to include a mechanism to disclose the download size of the additional resources needed to continue using your app. Additionally, be sure to include a prompt to allow users to choose whether or not to start the download of the additional resources.

修改了几次,以下均反馈4.2.3:

  • 首次启动时,需要把资源从streamingAssetsPath解压到persistentDataPath,IO消耗比较大&
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