UVa 10196 Check the Check

#include <stdio.h>
#include <memory.h>
#include <string.h>
char ChessBoard[8][8];
char *WhiteCheck = "white king is in check.";
char *BlackCheck = "black king is in check.";
char *NoCheck = "no king is in check.";
int boundary(int pos)
{
	return pos>=0 && pos<8;
}
int checkP(int x,int y,int upper)
{
	int i;
	char king;
	king = (upper==0)?'K':'k';
	i = (upper==0)?(y+1):(y-1);
	if(boundary(i))
	{
		if(boundary(x-1) && ChessBoard[i][x-1]==king) return 1;
		if(boundary(x+1) && ChessBoard[i][x+1]==king) return 1;
	}
	return 0;
}
int checkR(int x,int y,int upper)
{
	int i;
	char king;
	king = (upper==0)?'K':'k';
	for(i=1;boundary(x-i);i++)
	{
		if(ChessBoard[y][x-i]==king) return 1;
		if(ChessBoard[y][x-i]!='.') break;
	}
	for(i=1;boundary(x+i);i++)
	{
		if(ChessBoard[y][x+i]==king) return 1;
		if(ChessBoard[y][x+i]!='.') break;
	}
	for(i=1;boundary(y-i);i++)
	{
		if(ChessBoard[y-i][x]==king) return 1;
		if(ChessBoard[y-i][x]!='.') break;
	}
	for(i=1;boundary(y+i);i++)
	{
		if(ChessBoard[y+i][x]==king) return 1;
		if(ChessBoard[y+i][x]!='.') break;
	}
	return 0;
}
int checkB(int x,int y,int upper)
{
	int i;
	char king;
	king = (upper==0)?'K':'k';
	for(i=1;boundary(y-i) && boundary(x-i);i++)
	{
		if(ChessBoard[y-i][x-i]==king) return 1;
		if(ChessBoard[y-i][x-i]!='.') break;
	}
	for(i=1;boundary(y+i) && boundary(x-i);i++)
	{
		if(ChessBoard[y+i][x-i]==king) return 1;
		if(ChessBoard[y+i][x-i]!='.') break;
	}
	for(i=1;boundary(y-i) && boundary(x+i);i++)
	{
		if(ChessBoard[y-i][x+i]==king) return 1;
		if(ChessBoard[y-i][x+i]!='.') break;
	}
	for(i=1;boundary(y+i) && boundary(x+i);i++)
	{
		if(ChessBoard[y+i][x+i]==king) return 1;
		if(ChessBoard[y+i][x+i]!='.') break;
	}
	return 0;
}
int checkQ(int x,int y,int upper)
{
	if(checkR(x,y,upper)) return 1;
	return checkB(x,y,upper);
}
int checkN(int x,int y,int upper)
{
	char king;
	king = (upper==0)?'K':'k';
	if(boundary(x-2)&&boundary(y-1)&&ChessBoard[y-1][x-2]==king) 
		return 1;
	if(boundary(x-2)&&boundary(y+1)&&ChessBoard[y+1][x-2]==king) 
		return 1;
	if(boundary(x+2)&&boundary(y-1)&&ChessBoard[y-1][x+2]==king) 
		return 1;
	if(boundary(x+2)&&boundary(y+1)&&ChessBoard[y+1][x+2]==king) 
		return 1;
	if(boundary(x-1)&&boundary(y-2)&&ChessBoard[y-2][x-1]==king) 
		return 1;
	if(boundary(x-1)&&boundary(y+2)&&ChessBoard[y+2][x-1]==king) 
		return 1;
	if(boundary(x+1)&&boundary(y-2)&&ChessBoard[y-2][x+1]==king) 
		return 1;
	if(boundary(x+1)&&boundary(y+2)&&ChessBoard[y+2][x+1]==king) 
		return 1;
	return 0;
}
char* check()
{
	int i,j;
	for(i=0;i<8;i++)
	{
		for(j=0;j<8;j++)
		{
			switch(ChessBoard[i][j])
			{
				case 'p':if(checkP(j,i,0)) return WhiteCheck;
					break;
				case 'P':if(checkP(j,i,1)) return BlackCheck;
					break;
				case 'r':if(checkR(j,i,0)) return WhiteCheck;
					break;
				case 'R':if(checkR(j,i,1)) return BlackCheck;
					break;
				case 'b':if(checkB(j,i,0)) return WhiteCheck;
					break;
				case 'B':if(checkB(j,i,1)) return BlackCheck;
					break;
				case 'q':if(checkQ(j,i,0)) return WhiteCheck;
					break;
				case 'Q':if(checkQ(j,i,1)) return BlackCheck;
					break;
				case 'n':if(checkN(j,i,0)) return WhiteCheck;
					break;
				case 'N':if(checkN(j,i,1)) return BlackCheck;
					break;
			}
		}
	}
	return NoCheck;
}
int main()
{
	int i,flag=1,cases=1;
	while(flag)
	{
		flag = 0;
		memset(ChessBoard,'.',sizeof(ChessBoard));
		for(i=0;i<8;i++)
		{
			scanf("%s",&ChessBoard[i]);
			if(strcmp(ChessBoard[i],"........")!=0) flag=1;
		}
		if(flag){
			printf("Game #%d: %s\n",cases,check());
			cases++;
		}
	}
	return 0;
}

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