GameObject myObj; //= NGUITools.AddChild(progress_slider.transform.parent.gameObject, tanhao);
//Debug.Log(progress_slider.transform.localScale.x);
float w = progress_slider.transform.localScale.x;
//Debug.Log(w);
//myObj.transform.localPosition = new Vector3((float)(-105),0,0);
//myObj = NGUITools.AddChild(progress_slider.transform.parent.gameObject, tanhao);
//myObj.transform.localPosition = new Vector3((float)(175), 0, 0);
//Debug.Log(progress_slider.transform.localScale.x);
float w = progress_slider.transform.localScale.x;
//Debug.Log(w);
//myObj.transform.localPosition = new Vector3((float)(-105),0,0);
//myObj = NGUITools.AddChild(progress_slider.transform.parent.gameObject, tanhao);
//myObj.transform.localPosition = new Vector3((float)(175), 0, 0);