VR系列——Oculus Audio sdk文档:七、Oculus Spatializer VST 集成指南(1)——综述

  欢迎观看Oculus Spatializer VST使用指南!
  Welcome to this guide to using the Oculus Spatializer VST!

综述(Overview)

  该指南主要阐述如何安装及使用Oculus Spatializer VST。
  This integration guide describes how to install and use the Oculus Spatializer VST.

  Oculus Spatializer VST插件是用于专业的数字音频工作站(DAWs)的一款扩展组件。它能够让单声道的声源在3D场景中根据用户头部位置适当地空间化。
  The Oculus Spatializer VST plugin is an add-on plugin for professional Digital Audio Workstations (DAWs). It allows for monophonic sound sources to be properly spatialized in 3D relative to the user’s head location.

  VST插件从其他插件(Wwise,FMod,和Unity)中整合了相同的空间化算法。这些算法主要能够在虚拟环境中实时进行声音空间化。对于音频设计人员来说,要在DAW中进行混音的话,迟早要用上VST插件,要知道在虚拟现实中,混音的优先级高于音频空间化。
  The VST plugin incorporates the same spatialization algorithms found in our other plugin formats (Wwise, FMod, and Unity). These other formats are typically used to generate real-time spatialization within virtual environments. For the audio designer, the VST plugin comes in handy for setting up mixes within your favorite DAW, and for hearing what the mix will sound like prior to being spatialized in virtual reality.

版本兼容性(Version Compatibility)

  VST已经在Windows7和8.1(32位和64位)以及Mac OS X 10.8.5+的系统下各种DAWs中进行过兼容性测试。更多信息参考DAW-Specific Notes一章。
  This VST has been tested with various DAWs on Windows 7 and 8.1 (32-bit and 64-bit) and Mac OS X 10.8.5+. For more information, please see DAW-Specific Notes.

普遍的OSP局限性(General OSP Limitations)


  1. 当早期反射开始时,CPU的使用率会增加,而且会随着使用空间的变大成比例增长。
    CPU usage increases when early reflections are turned on, and increases proportionately as room dimensions become larger.

    VST的局限性(Limitations Specific to VST)

    1. 所有参数都要分配给MIDI控制器。但大部分参数范围都会超出当前MIDI反射范围0.0-1.0。将来的插件版本中将会解决这一问题,能够为每个参数设定范围。
      All parameters are assigned to MIDI controllers. However, most parameter ranges fall outside of the current MIDI mapping range of 0.0 - 1.0. Range settings for each parameter will be resolved in a future release of the plugin.
    2. 更多关于DAW的声场定位技术检测过程信息请参考DAW-Specific Notes一章。
      Please see DAW-Specific Notes for information about each DAW tested with the spatializer.
    3. 为了保证理想的保真度,你必须将DAW样本率的值设为44.1kHz或48kHz。注意:低于16kHz和高于48kHz的都将不会有声音。
      You must set your DAW sample rate to be at 44.1 kHz or 48 kHz for optimal fidelity. Note that values below 16 kHz or above 48 kHz will result in no sound.

    安装教程(Installation)

      将VST相关文件复制到系统或DAW的VST集成目录。
      Copy the relevant VST files to your system or to your DAW’s VST installation directory.

    PC

      在Windows系统下,大部分DAW都要求把32位或64位的VST插件放在你自定义的位置。如果你还没设置VST文件夹的位置,可以参考下列路径:
      On Windows, most DAWs require you to specify custom locations for 32-bit and 64-bit VST plugins. If you have not already setup custom locations for your VST folders, we recommend using the following:

    64-bitC:\Program Files\Steinberg\VSTPlugins
    32-bitC:\Program Files (x86)\Steinberg\VSTPlugins
    Mac

      在OS X系统下,VST插件必须安装在Global或用户的Library文件夹下。
      In OS X, VST plugins must be installed to either the global or user Library folder.

    Global /Library/Audio/Plug-Ins/VST
    32-bit~/Library/Audio/Plug-Ins/VST
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