设计思路
程序设计分服务器端与客户端,其中,服务器端采用多线程,对于每个客户端连接时,均新建一个服务线程,之后判断客户端发来的信息是不是一个数学算式,是的话就返回计算结果给客户端。
客户端同样采用多线程,主线程是获取用户的输入,将输入发给服务器端。另一个线程则是监听服务器返回的结果,如果有返回就把结果打印到屏幕上。
代码
服务器端
.
#include "pch.h"
#include <iostream>
#include <cstdio>
#include<string>
#include<WinSock2.h>
#pragma comment(lib,"ws2_32.lib")
using namespace std;
const int PORT = 8000;
#define MaxClient 10
#define MaxBufSize 1024
#define _CRT_SECURE_NO_WARINGS
bool MathCalculate(char recvBuff[], char &resBuff);
//服务线程
DWORD WINAPI ServerThread(LPVOID lpParameter) {
SOCKET *ClientSocket = (SOCKET*)lpParameter;
int receByt = 0;
char RecvBuf[MaxBufSize];
char SendBuf[MaxBufSize];
while (1) {
receByt = recv(*ClientSocket, RecvBuf, sizeof(RecvBuf), 0);
//buf[receByt]='\0';
if (receByt > 0) {
cout << "接收到的消息是:" << RecvBuf << " 来自客户端:" << *ClientSocket << endl;
char ResBuf[MaxBufSize];
if (MathCalculate(RecvBuf, *SendBuf)) {
int k = 0;
k = send(*ClientSocket, SendBuf, sizeof(SendBuf), 0);
if (k < 0) {
cout << "发送失败" << endl;
}
memset(SendBuf, 0, sizeof(SendBuf));
}
}
else
{
cout << "客户端:" << *ClientSocket<< "接收消息结束!" << endl;
break;
}
memset(RecvBuf, 0, sizeof(RecvBuf));
}//while
closesocket(*ClientSocket);
free(ClientSocket);
return 0;
}
int main() {
WSAData wsd;
WSAStartup(MAKEWORD(2