unity第一人称漫游

unity第一人称漫游

unity 基于characterController,写一个第一视角漫游的可运行脚本,里面要求可以按坐shift快跑,空格跳跃,鼠标旋转视角
在这里插入图片描述

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class FirstPersonController : MonoBehaviour
{
    public float walkSpeed = 5.0f;
    public float runSpeed = 10.0f;
    public float jumpSpeed = 8.0f;
    public float gravity = 20.0f;
    public float mouseSensitivity = 5.0f;

    private CharacterController controller;
    private Camera playerCam;
    private Vector3 moveDirection = Vector3.zero;
    private float verticalRotation = 0;
    private float verticalVelocity = 0;


    void Start()
    {
        controller = GetComponent<CharacterController>();
        playerCam = transform.Find("Camera").GetComponent<Camera>();
        Cursor.lockState = CursorLockMode.Locked;
    }

    void Update()
    {
        // Rotate player based on mouse movement
        float horizontalRotation = Input.GetAxis("Mouse X") * mouseSensitivity;
        transform.Rotate(0, horizontalRotation, 0);

        verticalRotation -= Input.GetAxis("Mouse Y") * mouseSensitivity;
        verticalRotation = Mathf.Clamp(verticalRotation, -90, 90);
        playerCam.transform.localRotation = Quaternion.Euler(verticalRotation, 0, 0);

        // Move player
        float speed = Input.GetKey(KeyCode.LeftShift) ? runSpeed : walkSpeed;
        float horizontalMovement = Input.GetAxis("Horizontal") * speed;
        float verticalMovement = Input.GetAxis("Vertical") * speed;
        moveDirection = new Vector3(horizontalMovement, 0, verticalMovement);
        moveDirection = transform.TransformDirection(moveDirection);

        if (controller.isGrounded)
        {
            verticalVelocity = 0;
            if (Input.GetButtonDown("Jump"))
            {
                verticalVelocity = jumpSpeed;
            }
        }

        verticalVelocity -= gravity * Time.deltaTime;
        moveDirection.y = verticalVelocity;
        controller.Move(moveDirection * Time.deltaTime);
    }
}
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