两个矩形相交的条件:两个矩形的中心距离在X和Y轴上都小于两个矩形长或宽的一半之和.
代码如下(可直接复制粘贴使用,挂在需要判断是否相交的两个矩形中任意一个即可):
/// <summary>
/// 判断两个矩形是否相交
/// 两个矩形相交的条件:两个矩形的中心距离在X和轴上都小于两个矩形长或宽的一半之和.
/// </summary>
public bool IsIntersect()
{
bool isIntersect;
//另一个矩形的位置大小信息;
Transform moveOrthogon = GameObject.Find("test").transform;
Vector3 moveOrthogonPos = moveOrthogon.position;
Vector3 moveOrthogonScale = moveOrthogon.localScale;
//自己矩形的位置信息
Vector3 smallOrthogonPos = this.gameObject.transform.position;
Vector3 smallOrthogonScale = this.gameObject.transform.localScale;
//分别求出两个矩形X或Z轴的一半之和
float halfSum_X = (moveOrthogonScale.x * 0.5f) + (smallOrthogonScale.x * 0.5f);
float halfSum_Z = (moveOrthogonScale.z * 0.5f) + (smallOrthogonScale.z * 0.5f);
//分别求出两个矩形X或Z轴的距离
float distance_X = Mathf.Abs(moveOrthogonPos.x - smallOrthogonPos.x);
float distance_Z = Mathf.Abs(moveOrthogonPos.z - smallOrthogonPos.z);
//判断X和Z轴的是否小于他们各自的一半之和
if (distance_X <= halfSum_X && distance_Z <= halfSum_Z)
{
isIntersect = true;
Debug.Log("相交");
}
else
{
isIntersect = false;
Debug.Log("不相交");
}
return isIntersect;
}