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原创 IOS拒审问题记录 2.3.4
二Guideline 2.3.4 - Performance - Accurate MetadataYour app preview includes content that does not sufficiently reflect the app in use. Specifically, your preview:Includes a self-promotional ad from...
2020-12-03 10:53:43 848
原创 Unity 随机生成中文名字
/// <summary> /// 随机获取的名字 /// </summary> /// <returns></returns> public static string GetChinessName() { string name = ""; string[] _crabofirstName = new string[]{ "赵","钱","孙","李","周".
2020-12-02 11:32:53 2605 2
原创 Unity LookAt 2D锁定
有需求是炮塔锁定怪物,炮管要跟随关务移动旋转。3D中有transform.LookAt()方法,能很方便的锁定怪物。但在ugui中LookAt会旋转到很奇怪的方向。以下是找到的替代方案Vector3 v = (target.transform.position - transform.position).normalized;transform.up = v;//transform.right = v; 根据个人需求//做个缓动,效果更好//transform.up = Vector3.Lerp
2020-12-01 20:14:43 995
原创 import android.support.v4.app.ActivityCompat;
如果有如下错误:import android.support.v4.app.ActivityCompat;import android.support.v7.app.AppCompatActivity;可以改为:import androidx.core.app.ActivityCompat;import androidx.appcompat.app.AppCompatActivity;
2020-12-01 20:02:36 4540
原创 c# $,@,?,??,^等特殊字符的用法
$是 string.Format()的简写 string arg1 = "张山"; string arg2 = "李肆"; //用法如下 Debug.Log( string.Format("{0}是{1}的随从",arg1,arg2)); Debug.Log( $"{arg1}是{arg2}的随从"); //Log:张山是李肆的随从 //$字符串的内容如果包含{或},需要通过加倍转义 Debug.Log($"public class Test: MonoBehaviour {{}}");
2020-12-01 20:01:17 2369
UIParticel,Unity处理粒子特效层级问题
2022-10-10
C# struct里的引用类型内存分配在堆上还是栈上
2021-07-09
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