[LIBGDX学习]LibGDX代码详解(二十八)Bullet

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.PerspectiveCamera;
import com.badlogic.gdx.graphics.VertexAttributes.Usage;
import com.badlogic.gdx.graphics.g3d.Environment;
import com.badlogic.gdx.graphics.g3d.Material;
import com.badlogic.gdx.graphics.g3d.Model;
import com.badlogic.gdx.graphics.g3d.ModelBatch;
import com.badlogic.gdx.graphics.g3d.ModelInstance;
import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute;
import com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute;
import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
import com.badlogic.gdx.graphics.g3d.utils.ModelBuilder;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.physics.bullet.collision.btBoxShape;
import com.badlogic.gdx.physics.bullet.collision.btBroadphaseInterface;
import com.badlogic.gdx.physics.bullet.collision.btCollisionConfiguration;
import com.badlogic.gdx.physics.bullet.collision.btCollisionDispatcher;
import com.badlogic.gdx.physics.bullet.collision.btCollisionShape;
import com.badlogic.gdx.physics.bullet.collision.btDbvtBroadphase;
import com.badlogic.gdx.physics.bullet.collision.btDefaultCollisionConfiguration;
import com.badlogic.gdx.physics.bullet.collision.btSphereShape;
import com.badlogic.gdx.physics.bullet.dynamics.btConstraintSolver;
import com.badlogic.gdx.physics.bullet.dynamics.btDiscreteDynamicsWorld;
import com.badlogic.gdx.physics.bullet.dynamics.btDynamicsWorld;
import com.badlogic.gdx.physics.bullet.dynamics.btRigidBody;
import com.badlogic.gdx.physics.bullet.dynamics.btRigidBody.btRigidBodyConstructionInfo;
import com.badlogic.gdx.physics.bullet.dynamics.btSequentialImpulseConstraintSolver;
import com.badlogic.gdx.physics.bullet.linearmath.btDefaultMotionState;
import com.badlogic.gdx.utils.Array;

/**
 * 学Bullet好像也只能是看源代码,但是好像暂时也用不到啊。
 */
public class BasicBulletTest extends BulletTest {
    ModelBatch modelBatch;// 3D模型批渲染器?
    Environment lights;// 环境属性,光线等?
    ModelBuilder modelBuilder = new ModelBuilder();

    // btCollisionConfiguration allows to configure
    // Bullet collision detection stack allocator size,
    // default collision algorithms and persistent manifold pool size More...
    btCollisionConfiguration collisionConfiguration;

    /**
     * btCollisionDispatcher supports algorithms that
     * handle ConvexConvex and ConvexConcave collision pairs.
     * Time of Impact, Closest Points and Penetration Depth.
     */
    btCollisionD
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