命令模式的定义: 将请求封装成对象,以便使用不同的请求、队列或者日志来参数化其他对象。命令模式也支持可撤销的操作。
UML图(暂略)
例子:
/**
* 命令接口类
*/
public interface ICommand {
/**
* 执行接口
*/
public void execute();
/**
* 撤销接口
*/
public void undo();
}
/**
* 具体的命令实现类1
*/
public class ConcreteCommand1 implements ICommand {
private Receiver1 receiver;
public ConcreteCommand1(Receiver1 receiver) {
this.receiver = receiver;
}
@Override
public void execute() {
System.out.println("ConcreteCommand1 execute...");
receiver.doSomething();
}
@Override
public void undo() {
System.out.println("ConcreteCommand1 undo...");
receiver.doSomething2();
}
}
/**
* 具体的命令实现类2
*/
public class ConcreteCommand2 implements ICommand {
private Receiver2 receiver;
public ConcreteCommand2(Receiver2 receiver) {
this.receiver = receiver;
}
@Override
public void execute() {
System.out.println("ConcreteCommand2 execute...");
receiver.doSomething();
}
@Override
public void undo() {
System.out.println("ConcreteCommand2 undo...");
receiver.doSomething2();
}
}
/**
* 命令接收者1
*/
public class Receiver1 {
/**
* 命令具体实现
*/
public void doSomething() {
System.out.println("Receiver1 doSomething...");
}
/**
* 命令具体实现
*/
public void doSomething2() {
System.out.println("Receiver1 doSomething2...");
}
}
/**
* 命令接收者2
*/
public class Receiver2 {
/**
* 命令具体实现
*/
public void doSomething() {
System.out.println("Receiver2 doSomething...");
}
/**
* 命令具体实现
*/
public void doSomething2() {
System.out.println("Receiver2 doSomething2...");
}
}
/**
* 命令模式的使用
*/
public class TestCommand {
/**
* @param args
*/
public static void main(String[] args) {
ICommand command1 = new ConcreteCommand1(new Receiver1());
command1.execute();
command1.undo();
ICommand command2 = new ConcreteCommand2(new Receiver2());
command2.execute();
command2.undo();
}
}