/*------------------------------------------------------------ * This example builds a render area in a window supplied by * the application and a Material Editor in its own window. * It attaches the editor to the material of an object. *-----------------------------------------------------------*/ #include <Inventor/Win/SoWinMaterialEditor.h> #include <Inventor/SoDB.h> #include <Inventor/Win/SoWin.h> #include <Inventor/Win/SoWinRenderArea.h> #include <Inventor/nodes/SoDirectionalLight.h> #include <Inventor/nodes/SoMaterial.h> #include <Inventor/nodes/SoPerspectiveCamera.h> #include <Inventor/nodes/SoSeparator.h> int main(int, char **argv) { // Initialize Inventor and Win HWND myWindow = SoWin::init(argv[0]); // Build the render area in the applications main window SoWinRenderArea *myRenderArea = new SoWinRenderArea(myWindow); myRenderArea->setSize(SbVec2s(200, 200)); // Build the material editor in its own window SoWinMaterialEditor *myEditor = new SoWinMaterialEditor(NULL, "Material Editor", FALSE); // Create a scene graph SoSeparator *root = new SoSeparator; SoPerspectiveCamera *myCamera = new SoPerspectiveCamera; SoMaterial *myMaterial = new SoMaterial; root->ref(); myCamera->position.setValue(0.212482f, -0.881014f, 2.5f); myCamera->heightAngle = (float)(M_PI/4.0f); root->addChild(myCamera); root->addChild(new SoDirectionalLight); root->addChild(myMaterial); // Read the geometry from a file and add to the scene SoInput myInput; if (!myInput.openFile("../data/dogDish.iv")) exit (1); SoSeparator *geomObject = SoDB::readAll(&myInput); if (geomObject == NULL) exit (1); root->addChild(geomObject); // Set the scene graph myRenderArea->setSceneGraph(root); // Attach material editor to the material myEditor->attach(myMaterial); // Show the application window and the material editor myRenderArea->setTitle("Attach Editor"); myRenderArea->show(); SoWin::show(myWindow); myEditor->show(); // Loop forever SoWin::mainLoop(); return 0; }
SoWinMaterialEditor attach
最新推荐文章于 2021-04-22 10:38:42 发布