[转]as3.0 用代码设置“调整颜色”滤镜

[url=http://bbs.9ria.com/viewthread.php?tid=88034&extra=page%3D1%26amp%3Borderby%3Ddateline%26amp%3Bfilter%3D2592000]http://bbs.9ria.com/viewthread.php?tid=88034&extra=page%3D1%26amp%3Borderby%3Ddateline%26amp%3Bfilter%3D2592000[/url]


相信大家对滤镜这东西,在flash IDE内应用很熟吧?但是在as内怎么用代码实现呢?这个问题还别说,起初真有点犯难,后经高手指点,逐一化解。经验不敢独享,故与大家分享(高手可掠过)。如有疑问,请多多提出咯……

import fl.motion.ColorMatrix;
import flash.filters.ColorMatrixFilter;

//**调整亮度**//
var ld_Matrix:ColorMatrix=new ColorMatrix();
var ld_Filter:ColorMatrixFilter=new ColorMatrixFilter();
ld_Matrix.SetBrightnessMatrix(100); //设置亮度值,值的大小是 -255--255 0为中间值,向右为亮向左为暗。
ld_Filter.matrix = ld_Matrix.GetFlatArray();
ld_MC.filters = [ld_Filter];
//ld_MC.filters = [];//去除滤镜

//**调整对比度**//
var db_Matrix:ColorMatrix=new ColorMatrix();
var db_Filter:ColorMatrixFilter=new ColorMatrixFilter();
db_Matrix.SetContrastMatrix(255); //设置对比度值,值的大小是 -255--255 127.5为中间值,向右对比鲜明向左对比偏暗。
db_Filter.matrix = db_Matrix.GetFlatArray();
db_MC.filters = [db_Filter];
//db_MC.filters = [];//去除滤镜

//**调整饱和度**//
var bh_Matrix:ColorMatrix=new ColorMatrix();
var bh_Filter:ColorMatrixFilter=new ColorMatrixFilter();
bh_Matrix.SetSaturationMatrix(0); //设置饱和度值,值的大小是 -255--255 1为中间值,0为灰度值(即黑白相片)。
bh_Filter.matrix = bh_Matrix.GetFlatArray();
bh_MC.filters = [bh_Filter];
//bh_MC.filters = [];//去除滤镜

//**调整色相**//
var sx_Matrix:ColorMatrix=new ColorMatrix();
var sx_Filter:ColorMatrixFilter=new ColorMatrixFilter();
sx_Matrix.SetHueMatrix(1); //设置色相值,值的大小是 -255--255 0为中间值,向右向左一试便知。
sx_Filter.matrix = sx_Matrix.GetFlatArray();
sx_MC.filters = [sx_Filter];
//sx_MC.filters = [];//去除滤镜


[img]http://dl.iteye.com/upload/attachment/521265/b67349ea-892f-3ddb-92a8-60550dc9f6ea.jpg[/img]
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package { import flash.display.Sprite; import flash.media.Sound; import flash.media.SoundChannel; import flash.media.SoundMixer; import flash.net.URLRequest; import flash.net.URLLoader; import flash.events.Event; import flash.text.TextField; import flash.text.TextFormat; import flash.text.TextFieldAutoSize; import flash.utils.ByteArray; import flash.system.System; import flash.net.*; import flash.ui.*; import flash.system.*; public class Main extends Sprite { private var spectrum:Sprite; private var sound:Sound; private var schannel:SoundChannel; private var lrcLoader:URLLoader; private var info_txt:TextField; private var id3_txt:TextField; private var byteArray:ByteArray; private var lrcArray:Array; public function Main() { init(); } //////////////////////////////////////////////////////////////////// ////// 初始化 ////// ////////////////////////////////////////////////////////////////// private function init():void { System.useCodePage = true; Security.allowDomain("*"); sound = new Sound ; sound.load(new URLRequest("醉酒歌.mp3")); schannel = sound.play(); ////////////////////////////////////////////////// lrcLoader = new URLLoader ; lrcLoader.load(new URLRequest("《醉酒歌》.lrc")); /////////////////////////////////////////////////; info_txt = new TextField ; info_txt.height = 20; info_txt.y = 100; info_txt.selectable = false; info_txt.background = true; info_txt.backgroundColor = 0xFF9900; info_txt.defaultTextFormat = getFormat(); this.addChild(info_txt); id3_txt = new TextField ; id3_txt.width = 300; id3_txt.selectable = false; id3_txt.defaultTextFormat = getFormat(); this.addChild(id3_txt); /////////////////////////////////////////////////; spectrum = new Sprite ; spectrum.x = 10; spectrum.y = 250; this.addChild(spectrum); ////////////////////////////////////////////////; byteArray = new ByteArray ; lrcArray = new Array ; addEvents(); } //////////////////////////////////////////////////////////////////// ////// 设置文本格式 ////// ////////////////////////////////////////////////////////////////// private function getFormat():TextFormat { var textFmt:TextFormat = new TextFormat ; textFmt.align = TextFieldAutoSize.LEFT; textFmt.font = "Arial"; textFmt.color = 0x000000; textFmt.size = 14; return textFmt; } //////////////////////////////////////////////////////////////////// ////// 添加事件 ////// ////////////////////////////////////////////////////////////////// private function addEvents():void { sound.addEventListener(Event.SOUND_COMPLETE,soundCompleteHandler); sound.addEventListener(Event.ID3,id3InfoHandler); lrcLoader.addEventListener(Event.COMPLETE,loadCompleteHandler); stage.addEventListener(Event.ENTER_FRAME,soundPlayingHandler); this.addEventListener(Event.ENTER_FRAME,creatSpectrum); } private function soundCompleteHandler(event:Event):void { stage.removeEventListener(Event.ENTER_FRAME,soundPlayingHandler); this.removeEventListener(Event.ENTER_FRAME,creatSpectrum); } private function id3InfoHandler(event:Event):void { var tar:Sound = event.target as Sound; id3_txt.text = "歌名:" + tar.id3.songName + "\n" + "歌手:" + tar.id3.artist + "\n" + "专辑:" + tar.id3.album; } //////////////////////////////////////////////////////////////////// ////// 读取歌词信息 ////// ////////////////////////////////////////////////////////////////// private function loadCompleteHandler(event:Event):void { var lrclist:String = event.target.data; var lrcArr:Array = lrclist.split("\n"); var reg:RegExp = /\[[0-5][0-9]:[0-5][0-9].[0-9][0-9]\]/g; for (var i:int = 0; i < lrcArr.length; i++) { var lrcStr:String = lrcArr[i]; var len:int = lrcStr.match(reg).length; var timeArr:Array = lrcStr.match(reg); var lyrics:String = lrcStr.substr((len * 10)); for (var t:int = 0; t < timeArr.length; t++) { var timeS:String = timeArr[t]; var timeN:Number = (((Number(timeS.substr(1,2)) * 60) + Number(timeS.substr(4,5))) * 1000); var object:Object = new Object ; object.timer = timeN; object.lrc = lyrics; lrcArray.push(object); } } lrcArray.sort(compare); } ////////////////////////////////////////////////////////////////////; ////// 歌词歌曲同步 ////// /////////////////////////////////////////////////////////////////// private function soundPlayingHandler(event:Event):void { for (var i:int = 1; i < lrcArray.length; i++) { if (schannel.position < lrcArray[i].timer) { info_txt.text = "歌词:" + lrcArray[i - 1].lrc; break; } info_txt.text = "end:" + lrcArray[lrcArray.length - 1].lrc; } info_txt.width = info_txt.textWidth + 5; } //////////////////////////////////////////////////////////////////// ////// 创建频谱 ////// /////////////////////////////////////////////////////////////////// private function creatSpectrum(event:Event):void { SoundMixer.computeSpectrum(byteArray,true); spectrum.graphics.clear(); spectrum.graphics.lineStyle(0,0x666666); spectrum.graphics.beginFill(0x666666); spectrum.graphics.moveTo(0,0); for (var i:int = 0; i < 256; i += 5) { var n:Number = byteArray.readFloat() * 100; spectrum.graphics.drawRect(i,0,3, - n); } } ////////////////////////////////////////////////////////////////////; ////// 比较函数 ////// /////////////////////////////////////////////////////////////////// private function compare(pareA:Object,pareB:Object):int { if (pareA.timer > pareB.timer) { return 1; } if (pareA.timer < pareB.timer) { return -1; } return 0; } } }
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