3.0模仿object-c的痕迹少了,看上去更C++了,这是官方说滴。
object减少了那么多复杂的功能,我认为还得拆分。不过cocos2d-x正朝着这个方向努力。
比如原来的object:public copying就被干掉了。并不是一切东西我们都希望可拷贝的。
现在换成了组合的模式,比如:
class CC_DLL Array : public Object, public Clonable
Clonable是个纯虚类:
/** Interface that defines how to clone an object */
class CC_DLL Clonable
{
public:
/** returns a copy of the object */
virtual Clonable* clone() const = 0;
/**
* @js NA
* @lua NA
*/
virtual ~Clonable() {};
/** returns a copy of the object.
@deprecated Use clone() instead
*/
CC_DEPRECATED_ATTRIBUTE Object* copy() const
{
// use "clone" instead
CC_ASSERT(false);
return nullptr;
而要如果要拷贝,怎么搞呢,官方的API是好例子:
class CC_DLL Array : public Object, public Clonable
{
public:
Array* Array::clone() const
{
Array* ret = new Array();
ret->autorelease();
ret->initWithCapacity(this->data.size() > 0 ? this->data.size() : 1);
Object* obj = nullptr;
Object* tmpObj = nullptr;
Clonable* clonable = nullptr;
CCARRAY_FOREACH(this, obj)
{
clonable = dynamic_cast<Clonable*>(obj);
if (clonable)
{
tmpObj = dynamic_cast<Object*>(clonable->clone());
if (tmpObj)
{
ret->addObject(tmpObj);
}
}
else
{
CCLOGWARN("%s isn't clonable.", typeid(*obj).name());
}
}
return ret;
}
}
就是一个深拷贝。额,没什么再说的了。