一. 思维导图
二.练习
全局变量,int monster = 10000;定义英雄类hero,受保护的属性string name,int hp,int attck;公有的无参构造,有参构造,虚成员函数 void Atk(){blood-=0;},法师类继承自英雄类,私有属性 int ap_atk=50;重写虚成员函数void Atk(){blood-=(attck+ap_atk);};射手类继承自英雄类,私有属性 int ac_atk = 100;重写虚成员函数void Atk(){blood-=(attck+ac_atk);}实例化类对象,判断怪物何时被杀死。
#include <iostream>
using namespace std;
int monster = 10000;
class Hero {
protected:
string name = "";
int hp = 0;
int attack = 0;
public:
Hero(){}
Hero(string name, int hp, int attack):name(name), hp(hp), attack(attack){}
virtual void atk(){
}
};
class Mega: public Hero {
private:
int ap_atk = 50;
public:
Mega(){}
Mega(string name, int hp, int attack):Hero(name, hp, attack){}
void atk() {
monster -= (attack+ap_atk);
}
};
class Adc: public Hero {
private:
int ac_atk = 100;
public:
Adc(){}
Adc(string name, int hp, int attack):Hero(name, hp, attack){}
void atk() {
monster -= (attack+ac_atk);
}
};
int main()
{
Mega mega("法师", 100, 0);
Adc adc("射手", 100, 0);
int attackCount = 0;
while(monster > 0) {
mega.atk();
adc.atk();
attackCount++;
}
cout << "攻击" << attackCount << "次后,杀死怪物" << endl;
return 0;
}
结果展示: