libGDX 绘制立方体

libGDX 绘制立方体

Step1: 创建Model

Step2: 增加Enviroment

Step3:因为是3D场景,添加PerspectiveCamera

Step4:利用ModelBatch将 Model渲染出来

public class LightApplicationListener  extends ApplicationAdapter {

    private Model mBoxModel;
    private ModelInstance mBoxInstance;
    private Environment mEnvironment;


    private PerspectiveCamera mCamera;
    public CameraInputController mCameraController;

    private ModelBatch mModelBatch;

    @Override
    public void create() {
        super.create();
        ModelBuilder modelBuilder = new ModelBuilder();
        mBoxModel = modelBuilder.createBox(3f, 3f, 3f,
                new Material(ColorAttribute.createDiffuse(Color.GREEN)),
                VertexAttributes.Usage.Position|VertexAttributes.Usage.Normal);
        mBoxInstance = new ModelInstance(mBoxModel);

        mEnvironment = new Environment();
        mEnvironment.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.4f, 0.4f, 0.4f, 1f));
        //骞宠鍏?
        mEnvironment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -1f, -0.8f, -0.2f));

        mCamera = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
        mCamera.position.set(10f,10f,10f);
        mCamera.lookAt(0,0,0);
        mCamera.near = 1f;
        mCamera.far = 300f;
        mCamera.update();

        mCameraController = new CameraInputController(mCamera);
        Gdx.input.setInputProcessor(mCameraController);

        mModelBatch = new ModelBatch();
    }

    @Override
    public void resize(int width, int height) {
        super.resize(width, height);
    }

    @Override
    public void render() {
        Gdx.gl.glViewport(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
        Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT);

        mModelBatch.begin(mCamera);

        mModelBatch.render(mBoxInstance, mEnvironment);

        mModelBatch.end();

    }

    @Override
    public void pause() {
        super.pause();
    }

    @Override
    public void resume() {
        super.resume();
    }

    @Override
    public void dispose() {
        super.dispose();
        mBoxModel.dispose();
    }

 

 

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包

打赏作者

后知后觉

你的鼓励将是我创作的最大动力

¥1 ¥2 ¥4 ¥6 ¥10 ¥20
扫码支付:¥1
获取中
扫码支付

您的余额不足,请更换扫码支付或充值

打赏作者

实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值