UVa 10651 Pebble Solitaire(DP 记忆化搜索)

Pebble Solitaire

 

Pebble solitaire is an interesting game. This is a game where you are given a board with an arrangement of small cavities, initially all but one occupied by a pebble each. The aim of the game is to remove as many pebbles as possible from the board. Pebbles disappear from the board as a result of a move. A move is possible if there is a straight line of three adjacent cavities, let us call them AB, and C, with B in the middle, where A is vacant, but B and C each contain a pebble. The move constitutes of moving the pebble from C to A, and removing the pebble in B from the board. You may continue to make moves until no more moves are possible.

 

In this problem, we look at a simple variant of this game, namely a board with twelve cavities located along a line. In the beginning of each game, some of the cavities are occupied by pebbles. Your mission is to find a sequence of moves such that as few pebbles as possible are left on the board.

 

Input

The input begins with a positive integer n on a line of its own. Thereafter n different games follow. Each game consists of one line of input with exactly twelve characters, describing the twelve cavities of the board in order. Each character is either '-' or'o' (The fifteenth character of English alphabet in lowercase). A '-' (minus) character denotes an empty cavity, whereas a 'o'character denotes a cavity with a pebble in it. As you will find in the sample that there may be inputs where no moves is possible.

 

Output

For each of the n games in the input, output the minimum number of pebbles left on the board possible to obtain as a result of moves, on a row of its own.

 

Sample Input                              Output for Sample Input

5

---oo-------

-o--o-oo----

-o----ooo---

oooooooooooo

oooooooooo-o

1

2

3

12

1

 




题意  给你一个长度为12的字符串  由字符'-'和字符'o'组成  其中"-oo"和"oo-"分别可以通过一次转换变为"o--"和"--o"  可以发现每次转换o都少了一个  只需求出给你的字符串做多能转换多少次就行了;

令d[s]表示字符串s最多可以转换的次数  若s可以通过一次转换变为字符串t  有d[s]=max(d[s],d[t]+1);

#include<iostream>
#include<string>
#include<map>
using namespace std;
map<string, int> d;
int n, ans;
string t, S;

int dp (string s)
{
    if (d[s] > 0) return d[s];
    d[s] = 1;
    for (int i = 0; i < 10; ++i)
    {
        if (s[i] == 'o' && s[i + 1] == 'o' && s[i + 2] == '-')
        {
            t = s;
            t[i] = t[i + 1] = '-';
            t[i + 2] = 'o';
            d[s] = max (d[s], dp (t) + 1);
        }
        if (s[i] == '-' && s[i + 1] == 'o' && s[i + 2] == 'o')
        {
            t = s;
            t[i] = 'o';
            t[i + 1] = t[i + 2] = '-';
            d[s] = max (d[s], dp (t) + 1);
        }
    }
    return d[s];
}

int main()
{
    cin >> n;
    while (n--)
    {
        ans = 1;
        cin >> S;
        for (int i = 0; i < 12; ++i)
            if (S[i] == 'o') ans++;
        ans -= dp (S);
        cout << ans << endl;
    }
    return 0;
}


 


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Unity Pebble 服务中的广播可以通过以下步骤来实现: 1. 在 Unity 中创建一个新的脚本,例如 BroadcastManager。 2. 在脚本中定义需要广播的消息类型和参数。 3. 使用 Unity 的 SendMessage() 函数来发送消息。 4. 在 Pebble 应用程序中创建一个监听器来接收广播。 5. 在监听器中定义需要执行的操作。 下面是一个示例代码: 在 Unity 中: ``` // BroadcastManager.cs public class BroadcastManager : MonoBehaviour { // Define message type and parameters public enum MessageType { PLAYER_HEALTH_CHANGED, PLAYER_POSITION_CHANGED, PLAYER_SCORE_CHANGED } // Send message using SendMessage() public void SendBroadcastMessage(MessageType messageType, object[] parameters) { SendMessage(messageType.ToString(), parameters); } } ``` 在 Pebble 应用程序中: ``` // AppMessageHandlers.c static void inbox_received_handler(DictionaryIterator *iter, void *context) { Tuple *tuple = dict_read_first(iter); while (tuple) { switch (tuple->key) { case MESSAGE_KEY_BROADCAST_TYPE: if (strcmp(tuple->value->cstring, "PLAYER_HEALTH_CHANGED") == 0) { // Do something when PLAYER_HEALTH_CHANGED message is received } else if (strcmp(tuple->value->cstring, "PLAYER_POSITION_CHANGED") == 0) { // Do something when PLAYER_POSITION_CHANGED message is received } else if (strcmp(tuple->value->cstring, "PLAYER_SCORE_CHANGED") == 0) { // Do something when PLAYER_SCORE_CHANGED message is received } break; } tuple = dict_read_next(iter); } } ``` 在 Pebble 应用程序中注册监听器: ``` // app_init() app_message_register_inbox_received(inbox_received_handler); app_message_open(app_message_inbox_size_maximum(), app_message_outbox_size_maximum()); ``` 注意:在发送广播消息时,需要使用字符串表示消息类型,因此需要将 MessageType 转换为字符串。在接收广播消息时,需要比较字符串以确定消息类型。
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