代码只写到自己发射子弹和敌机自动发射子弹,未完待续…
里面的飞机图片文件需要你们自己下载
飞机大战的图片下载链接(需要1积分)
import pygame
import time
from pygame.locals import *
import random
class plane(object):
def __init__(self,x,y,screen,image):
self.bullet_list = []
self.x = x
self.y = y
self.screen = screen
self.image = pygame.image.load(image)
def display(self):
self.screen.blit(self.image,(self.x,self.y))
for bullet in self.bullet_list:
#让我方子弹显示
bullet.display()
#子弹移动
bullet.move()
if bullet.judge():
self.bullet_list.remove(bullet)
#飞机类
class Hero(plane):
#显示飞机
def display(self):
self.screen.blit(self.image,(self.x,self.y))
for bullet in self.bullet_list:
#让我方子弹显示
bullet.display()
#子弹移动
bullet.move()
if bullet.judge():
self.bullet_list.remove(bullet)
#移动飞机
def move_left(self):
self.x -= 10
def move_right(self):
self.x += 10
def move_up(self):
self.y -= 10
def move_down(self):
self.y += 10
#发射子弹
def fire(self):
self.bullet_list.append(Bullet(self.screen,self.x,self.y))
#子弹类
class Bullet(object):
def __init__(self,screen,x,y):
self.x = x+40
self.y = y-20
self.screen = screen
self.image = pygame.image.load('./feiji/bullet.png')
def display(self):
self.screen.blit(self.image,(self.x,self.y))
#我方飞机速度
def move(self):
self.y -= 10
#我方飞机子弹越界删除
def judge(self):
if self.y < 0:
return True
else:
return False
#敌机类
class EnemyPlan(plane):
def __init__(self,x,y,screen,image):
self.direction = "right"
plane.__init__(self,x,y,screen,image)
def display(self):
self.screen.blit(self.image,(self.x,self.y))
for bullet in self.bullet_list:
#让敌方子弹显示
bullet.display()
#敌方子弹移动
bullet.move()
if bullet.judge():
self.bullet_list.remove(bullet)
#敌方飞机越界返回
def move(self):
self.y += 1
if self.direction == "right":
self.x += 5
elif self.direction == "left":
self.x -= 5
if self.x > 340:
self.direction = "left"
elif self.x < 0:
self.direction = "right"
# 发射子弹
def fire(self):
if random.randint(1,50) == 30:
self.bullet_list.append(Enemy_Bullet(self.screen, self.x, self.y))
#敌机子弹类
class Enemy_Bullet(object):
def __init__(self,screen,x,y):
self.x = x+20
self.y = y+50
self.screen = screen
self.image = pygame.image.load('./feiji/bullet1.png')
#显示敌方子弹
def display(self):
self.screen.blit(self.image,(self.x,self.y))
#子弹移动速度
def move(self):
self.y += 10
#边界删除子弹
def judge(self):
if self.y > 600:
return True
else:
return False
#键盘控制
def key_contro(hero):
for event in pygame.event.get():
# 判断是否是点击了退出按钮
if event.type == QUIT:
print("exit")
exit()
# break
# return ""
# 判断是否是按下了键
elif event.type == KEYDOWN:
# 检测按键是否是a或者left
if event.key == K_a or event.key == K_LEFT:
if hero.x > 0:
print('left')
hero.move_left()
# 检测按键是否是d或者right
elif event.key == K_d or event.key == K_RIGHT:
if hero.x < 300:
print('right')
hero.move_right()
elif event.key == K_w or event.key == K_UP:
if hero.y > 0:
print('up')
hero.move_up()
elif event.key == K_s or event.key == K_DOWN:
if hero.y < 500:
print('down')
hero.move_down()
elif event.key == K_SPACE:
print('fire')
hero.fire()
def main():
# 1.创建窗口
screen = pygame.display.set_mode((400,600),0,32)
#创建背景图片
backgroup = pygame.image.load('./feiji/background.png')
#创建飞机
hero = Hero(150,470,screen,'./feiji/hero.gif')
#创建敌方飞机
enemy = EnemyPlan(0,0,screen,'./feiji/enemy0.png')
while True:
#设置背景图片
screen.blit(backgroup,(0,0))
#显示我方飞机
hero.display()
# 显示敌方飞机
enemy.display()
# 敌方飞机移动
enemy.move()
# 敌方子弹发射
enemy.fire()
#键盘响应操作
key_contro(hero)
pygame.display.update()
time.sleep(0.01)
if __name__ == '__main__':
main()