图像的侵蚀处理

1.Erode.h Erode.c 是图像侵蚀的头文件、核心函数文件
Erode.h

#ifndef _ERODE_H_
#define _ERODE_H_

#ifdef __cplusplus
extern "C"
{
#endif

    int erodeFunction(float * inData, float * outData, int dataWidth, int dataHeight, int erodeWidth, int erodeHeight, int channels);

#ifdef __cplusplus
}
#endif

#endif

Erode.c

#include <stdio.h>
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include "Erode.h"
#include "myMath.h"
int erodeFunction(float * inData, float * outData, int dataWidth, int dataHeight, int erodeWidth, int erodeHeight, int channels){
        int widthTemp, heightTemp;
    int i, j;
    int m, n, z;
    float * dataTemp = NULL;
    int count = 0;
    float medianData = 0.f;
    if(channels > 32){
        printf("channels is larger.\n");
        return -1;
    }
    if(erodeWidth % 2 == 0){
        widthTemp = erodeWidth / 2 - 1;
    }else{
        widthTemp = erodeWidth / 2;
    }
    if(erodeHeight % 2 == 0){
        heightTemp = erodeHeight / 2 - 1;
    }else{
        heightTemp = erodeHeight / 2;
    }

    dataTemp = (float*)malloc(sizeof(float) * erodeWidth * erodeHeight);
    for(z = 0; z < channels; z ++){
        for(i = 0; i < dataHeight; i ++){
            for(j = 0; j < dataWidth; j ++){
                memset(dataTemp, 0, sizeof(float) * erodeWidth * erodeHeight);
                count = 0;
                medianData = 0.0f;
                for(m = -heightTemp; m < erodeHeight - heightTemp; m ++){
                    for(n = -widthTemp; n < erodeWidth - widthTemp; n ++){
                        if(i + m >= 0 && i + m < dataHeight && j + n >= 0 && j + n < dataWidth){
                            dataTemp[count] = inData[((i + m) * dataWidth + (j + n)) * channels + z];
                            count ++;
                        }
                    }
                }

                medianData = getMinValue(dataTemp, count);
                outData[(i * dataWidth + j) * channels + z] = medianData;
            }
        }
    }
    free(dataTemp);
    return 0;
}

2.主程序函数

#include "stdafx.h"
#include "Tools.h"
#include "Erode.h"
#include <opencv2\opencv.hpp>
using namespace cv;
int main()
{
    int imageWidth, imageHeight;
    int channels = 1;
    Mat mImage = imread("D:\\workSpace\\VSWorkSpace\\ImageProcess\\ImageProcess\\erodeImage.jpg", 1);
    imshow("srcImage", mImage);
    float * imageData = NULL;
    float * imageOutData = NULL;
    imageWidth = mImage.cols;
    imageHeight = mImage.rows;
    channels = mImage.channels();
    imageData = (float*)malloc(sizeof(float) * imageWidth * imageHeight * channels);
    imageOutData = (float*)malloc(sizeof(float) * imageWidth * imageHeight * channels);
    uCharDataToFloatData(mImage.data, imageData, imageWidth, imageHeight, channels);
    erodeFunction(imageData, imageOutData, imageWidth, imageHeight, 5, 5, channels);
    floatDataToUCharData(imageOutData, mImage.data, imageWidth, imageHeight, channels, 1);
    imshow("erode Image", mImage);
    waitKey(0);
    free(imageData);
    free(imageOutData);
    return 0;
}

3.getMinValue();
该函数见链接
http://blog.csdn.net/jsf921942722/article/details/51527155
uCharDataToFloatData();
floatDataToUCharData();
两个函数见链接
http://blog.csdn.net/jsf921942722/article/details/51526673
4.效果图
****************************3通道彩色图原图********************
这里写图片描述
****************************3通道彩色图侵蚀后图********************
这里写图片描述
****************************1通道灰度图原图********************
这里写图片描述
****************************1通道灰度图侵蚀后图********************
这里写图片描述

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版权声明:本文为博主原创文章,未经博主允许不得转载。 https://blog.csdn.net/jsf921942722/article/details/51541565
个人分类: 图像处理
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