android学习之surfaceview

今天因为下午编程太累了,就想总结一下之前了解过的surfaceview,结果,唉,运行的结果总是在意料之外,好在最后终于调试好了,还是贴代码吧,感觉代码和注解才是真爱

package com.jk.surfaceview;

import java.util.Random;

import android.R.color;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.Rect;
import android.util.AttributeSet;
import android.view.SurfaceHolder;
import android.view.SurfaceHolder.Callback;
import android.view.SurfaceView;

public class MySurface extends SurfaceView {
	//declare a surfaceHolder object
	SurfaceHolder holder;

	public MySurface(Context context, AttributeSet attrs, int defStyle) {
		super(context, attrs, defStyle);
		//get a holder
		holder = getHolder();
		//add a callback event
		holder.addCallback(new Callback() {
			RenderThread render;

			@Override
			public void surfaceDestroyed(SurfaceHolder holder) {
				// let the thread dead
				render.isrun = false;
			}

			@Override
			public void surfaceCreated(SurfaceHolder holder) {
				//init a thread and start the thread
				render = new RenderThread();
				render.isrun = true;
				render.start();
			}

			@Override
			public void surfaceChanged(SurfaceHolder holder, int format,
					int width, int height) {
				// TODO Auto-generated method stub

			}
		});
	}

	public MySurface(Context context, AttributeSet attrs) {
		this(context, attrs, 0);
		// TODO Auto-generated constructor stub
	}

	public MySurface(Context context) {
		this(context, null);
		// TODO Auto-generated constructor stub
	}

	public void hua(Canvas canvas) {
		//full the canvas
		canvas.drawARGB(255, 255, 0,0 );
		Paint paint=new Paint();
		//draw a rect
		canvas.drawRect(1, 1, 100, 100, paint);
	}

	class RenderThread extends Thread {
		//set the isrun is false
		public boolean isrun = false;

		@Override
		public void run() {
			super.run();
			while (isrun) {
				//though the holder to lock the canvas
				Canvas canvas = holder.lockCanvas();
				//begin to draw
				hua(canvas);
				//unlock the canvas and post the content
				holder.unlockCanvasAndPost(canvas);
				try {
					Thread.sleep(1000);
				} catch (InterruptedException e) {
					// TODO Auto-generated catch block
					e.printStackTrace();
				}
			}
		}

	}

}

然后,这个的用法就和view的用法一样。。。可以回去休息了

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