Unity-GUI编程
三尺三
这个作者很懒,什么都没留下…
展开
-
四元数旋转叠加
using System.Collections;using System.Collections.Generic;using UnityEngine;public class AddRotation : MonoBehaviour{ // Start is called before the first frame update void Start() { Quaternion rot1 = Quaternion.AngleAxis(30, Vecto.原创 2021-07-12 18:32:46 · 1395 阅读 · 0 评论 -
四元数的差
using System.Collections;using System.Collections.Generic;using UnityEngine;public class Diff : MonoBehaviour{ // Start is called before the first frame update void Start() { Quaternion rot1 = Quaternion.AngleAxis(60, Vector3.up);.原创 2021-07-12 18:25:30 · 754 阅读 · 0 评论 -
四元数旋转物体
初始位置:旋转后的位置:代码:using System.Collections;using System.Collections.Generic;using UnityEngine;public class RotateObj : MonoBehaviour{ public GameObject RotObjUseQuaternion; // Start is called before the first frame update v...原创 2021-07-12 18:04:07 · 145 阅读 · 0 评论 -
四元数的逆
两个物体在场景中,最初没有设置旋转。以上两个物体初始没有旋转。using System.Collections;using System.Collections.Generic;using UnityEngine;public class Inverse : MonoBehaviour{ public GameObject goOrg; public GameObject goNew; // Start is called before...原创 2021-07-12 18:00:06 · 2055 阅读 · 0 评论 -
Unity窗口显示在最前面
基本思路1、得到Unity程序窗口的句柄2、判断Unity程序窗口是否在最前面,如果不是,则将其显示在最前面代码实现[DllImport("User32.dll")]private static extern IntPtr FindWindow(string lpClassName, string lpWindowName);[DllImport("user32.dll")]原创 2017-03-26 13:29:54 · 5504 阅读 · 1 评论