VTK 旋转不转动摄像机,而是转动VTKActor

在VTK中,默认旋转是转动摄像机,公司有不想转动摄像机而是只转动显示的Actor的业务。
需要去重写vtkInteractorStyleTrackballCamera这个类,具体如下:
在这里插入图片描述

//头文件
class CustomInteractorStyle :public vtkInteractorStyleTrackballCamera

//主要是重写这三个函数
virtual void OnMouseMove() override;
virtual void OnLeftButtonDown() override;
virtual void OnLeftButtonUp() override;

//源文件
void CustomInteractorStyle::OnLeftButtonUp()
{
    m_LDown = false;
    vtkInteractorStyleTrackballCamera::OnLeftButtonUp();
}

void CustomInteractorStyle::OnMouseMove()
{
    if (!m_LDown) //没有按下鼠标左键
    {
        vtkInteractorStyleTrackballCamera::OnMouseMove();
        return;
    }

    int X = this->Interactor->GetEventPosition()[0];
    int Y = this->Interactor->GetEventPosition()[1];
    int deltX = X - m_nOldMousePosX;
    int deltY = Y - m_nOldMousePosY;
    if (abs(deltX) > 10 || abs(deltY) > 10)
    {
        m_nOldMousePosX = X;
        m_nOldMousePosY = Y;
    }

    double rotationCenter[3] = { 0.0,0.0,0.0 }; // 旋转中心点

    for (int i = 0;i < m_pSelectedActor.size() ; ++i)
    {
        if (m_pSelectedActor[i] == nullptr) {
            continue;
        }
        double angleX = deltY;
        double angleY = deltX;

        if (!m_pRotationTransform[i])
        {
            m_pRotationTransform[i] = vtkSmartPointer<vtkTransform>::New();
            m_pRotationTransform[i]->Identity();
        }
        m_pRotationTransform[i]->Translate(rotationCenter[0], rotationCenter[1], rotationCenter[2]);
        m_pRotationTransform[i]->RotateX(angleX);
        m_pRotationTransform[i]->RotateY(angleY);
        m_pRotationTransform[i]->Translate(-rotationCenter[0], -rotationCenter[1], -rotationCenter[2]);

        m_pSelectedActor[i]->SetUserTransform(m_pRotationTransform[i]);
    }

    m_nOldMousePosX = X; //记录之前鼠标的位置
    m_nOldMousePosY = Y;

    this->Interactor->GetRenderWindow()->Render();
}

void CustomInteractorStyle::OnLeftButtonDown()
{
    m_LDown = true;
	//获取当前显示界面中所有的vtkActor
    vtkSmartPointer<vtkPropCollection> propCollection = this->Interactor->GetRenderWindow()->GetRenderers()->GetFirstRenderer()->GetViewProps(); 
    propCollection->InitTraversal();
    vtkProp* prop = nullptr;
    int pickNum = propCollection->GetNumberOfItems();
    m_pRotationTransform.resize(pickNum);
    m_pSelectedActor.clear();
    while (pickNum > 0)
    {
        prop = propCollection->GetNextProp();
        vtkProp3D* pActor = vtkProp3D::SafeDownCast(prop);
        m_pSelectedActor.push_back(vtkActor::SafeDownCast(pActor));
        pickNum--;
    }
    this->Interactor->GetRenderWindow()->Render();
    m_nOldMousePosX = this->Interactor->GetEventPosition()[0];
    m_nOldMousePosY = this->Interactor->GetEventPosition()[1];

    vtkInteractorStyleTrackballCamera::OnLeftButtonDown();
}

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