自动添加脚本的头部注释

/*--------------------------------------------------------------------

  • Author Name: DXL
  • Creation Time: 2019.1.7
  • File Describe: 自动添加脚本的头部注释
  • ------------------------------------------------------------------*/

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;

public class AutoHeadNote : UnityEditor.AssetModificationProcessor
{

static void OnWillCreateAsset(string path)
{
    path = path.Replace(".meta", "");
    if (!path.EndsWith(".cs"))
    {
        //只处理脚本
        return;
    }

    string[] temp = AddTxt(File.ReadAllLines(path));
    WriteNote(path, temp);
}

//加入注释
static string[] AddTxt(string[] str)
{
    if (str == null || str.Length < 1)
    {
        return null;
    }
    string userName = Environment.UserName;
    if (userName.Contains("xxx"))
    {
        userName = "xxx";
    }
    else if (userName.Contains("xxx"))
    {
        userName = "xxx";
    }
    else if (userName.Contains("xxx"))
    {
        userName = "xxx";
    }
    else if (userName.Contains("heng"))
    {
        userName = "xxx";
    }
    else if (userName.Contains("iaobo"))
    {
        userName = "xxx";
    }
    else if (userName.Contains("ingwei"))
    {
        userName = "xxx";
    }
    else if (userName.Contains("haohua"))
    {
        userName = "xxx";
    }

    string[] temp = new string[str.Length + 6];
    temp[0] = "/*--------------------------------------------------------------------";
    temp[1] = " * Author   Name: " + userName;
    temp[2] = " * Creation Time: " + DateTime.Now;
    temp[3] = " * File Describe: Please input script describe";
    temp[4] = " * ------------------------------------------------------------------*/";
    temp[5] = " ";

    for (int i = 6; i < temp.Length; ++i)
    {
        temp[i] = str[i - 6];
    }

    return temp;
}

//写入文件
static void WriteNote(string path, string[] temp)
{
    //清除旧内容
    System.IO.File.WriteAllText(path, string.Empty);

    //添加新内容
    FileStream fs = new FileStream(path, FileMode.Append);
    StreamWriter sw = new StreamWriter(fs);

    for (int i = 0; i < temp.Length; ++i)
    {
        sw.WriteLine(temp[i]);
    }

    sw.Flush();

    sw.Close();
    fs.Close();
}

}

  • 1
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值