1. 意图:定义一系列的算法,把他们封装起来,并且可以相互替换;
2. Strategy:策略;定义公共算法的抽象接口
abstract class Strategy
{
public abstract void AlgorithmInterface();
}
3. ConcreteStrategy:实现Strategy的接口
/// <summary>
/// A 'ConcreteStrategy' class
/// </summary>
class ConcreteStrategyA : Strategy
{
public override void AlgorithmInterface()
{
Console.WriteLine(
"Called ConcreteStrategyA.AlgorithmInterface()");
}
}
/// <summary>
/// A 'ConcreteStrategy' class
/// </summary>
class ConcreteStrategyB : Strategy
{
public override void AlgorithmInterface()
{
Console.WriteLine(
"Called ConcreteStrategyB.AlgorithmInterface()");
}
}
/// <summary>
/// A 'ConcreteStrategy' class
/// </summary>
class ConcreteStrategyC : Strategy
{
public override void AlgorithmInterface()
{
Console.WriteLine(
"Called ConcreteStrategyC.AlgorithmInterface()");
}
}
4. Context:维护一个ConcreteStrategy的引用
class Context
{
private Strategy _strategy;
// Constructor
public Context(Strategy strategy)
{
this._strategy = strategy;
}
public void ContextInterface()
{
_strategy.AlgorithmInterface();
}
}
4.Client
Context context;
// Three contexts following different strategies
context = new Context(new ConcreteStrategyA());
context.ContextInterface();
context = new Context(new ConcreteStrategyB());
context.ContextInterface();
context = new Context(new ConcreteStrategyC());
context.ContextInterface();