在AE开发中,我们知道axMapControl.LayerCount能获取图层的数量,但是这种方法不能获取到图层组里面的图层,这对我们对图层的操作很不方便,AE里面提供了的接口,这让我们很好的对图层组操作。
一、IGroupLayer图层的获取
获取一个图层组的Layer,这里AE提供了一个 ICompositeLayer接口,可以获取到IGroupLayer中所有的图层,具体用法如下:
- for (int i = 0; i < axMapMain.LayerCount; i++)
- {
- ILayer pGL = axMapMain.get_Layer(i);
- if (pGL is IGroupLayer)
- {
-
- ICompositeLayer pGroupLayer = pGL as ICompositeLayer;
- for (int j = 0; j < pGroupLayer.Count; j++)
- {
- ILayer pCompositeLayer;
- pCompositeLayer=pGroupLayer.get_Layer(j);
- }
-
- }
二、IGroupLayer的添加与删除
IGroupLayer自带了添加、删除等方法,用起来也比较方便,这里不再赘述,如下图所示:
- if (pGL is IGroupLayer)
- {
-
-
- ICompositeLayer pGroupLayer = pGL as ICompositeLayer;
- for (int j = 0; j < pGroupLayer.Count; j++)
- {
- if (pGroupLayer.get_Layer(j) == iLayer)
- {
- IGroupLayer pGPLayer = pGL as IGroupLayer;
-
- pGPLayer.Delete(iLayer);
- }
- }
-
- }
三、在IGroupLayer中特定位置插入图层
IGroupLayer中自带的不能插入到特定位置,有的时候不能满足需要,在网上查阅资料后,发现还有一个很强大的AE接口:IMapLayers,通过IMapLayers可以插入图层到IGroupLayer中特定位置。
- IMapLayers pLayers = axMapMain.Map as IMapLayers;
- ILayer pGL = axMapMain.get_Layer(i);
- if (pGL is IGroupLayer)
- {
-
-
- pLayers.InsertLayerInGroup(pGL, axMapMain.get_Layer(0), false, 3);
IMapLayers有很多有效的方法,大家可以到网上具体查阅帮助文档,方便并且实用。