if (canvas[i][j]>0)
canvas[i][j]++;
int oldTail_i,oldTail_j,oldHead_i,oldHead_j;
int max=0;
for (i=1;i<High-1;i++)
for (j=1;j<Width-1;j++)
if (canvas[i][j]>0)
{
if (max<canvas[i][j])
{
max = canvas[i][j];
oldTail_i=i;
oldTail_j=j;
}
if (canvas[i][j]==2)
{
oldHead_i=i;
oldHead_j=j;
}
}
int newHead_i,newHead_j;
if (moveDirection==1)//向上移动
{
newHead_i = oldHead_i-1;
newHead_j = oldHead_j;
}
if (moveDirection==2)//向下移动
{
newHead_i = oldHead_i+1;
newHead_j = oldHead_j;
}
if (moveDirection==3)//向左移动
{
newHead_i = oldHead_i;
newHead_j = oldHead_j-1;
}
if (moveDirection==4)//向右移动
{
newHead_i = oldHead_i;
newHead_j = oldHead_j+1;
}//如果新蛇头吃到食物
if (canvas[newHead_i][newHead_j]==-2)
{
canvas[food_x][food_y]=0;//产生一个新的食物
food_x = rand()%(High-5)+2;
food_y = rand()%(Width-5) +2;
canvas[food_x][food_y] = -2;//原来的旧蛇尾留着,长度自动加1
}
else //否则,原来的旧蛇尾减掉,保持长度不变
canvas[oldTail_i][oldTail_j] = 0;//小蛇是否和自身撞或者和边框撞,游戏失败
if (canvas[newHead_i][newHead_j]>0||canvas[newHead_i][newHead_j]==-1)
{
printf("游戏失败!\n");
Sleep(2000);
system("pause");
exit(0);
}
else
canvas[newHead_i][newHead_j] = 1;
}
void startup()//数据的初始化
{
int i,j;//初始化边框
for (i=0;i<High;i++)
{
canvas[i][0] = -1;
canvas[i][Width-1] = -1;
}
for (j=0;j<Width;j++)
{
canvas[0][j] = -1;
canvas[High-1][j] = -1;
}
//初始化蛇头位置
canvas[High/2][Width/2] = 1;//初始化蛇身,画布中的元素值分别是2、3、4、5等
for (i=1;i<=4;i++)
canvas[High][Width/2-i]=i +1;//初始小蛇向右移动
moveDirection=4;
food_x = rand()%(High-5)+2;
food_y = rand()%(Width-5)+2;
canvas[food_x][food_y] = -2;
}
void show ()//显示画面
{
gotoxy(0,0);
int i,j;
for (i=0;i<High;i++)
{
for (j=0;j<Width;j++)
{
if (canvas[i][j]==0)
printf(" ");//输出空格
else if (canvas[i][j]==-1)
printf("#");//输出边框
else if (canvas[i][j]==1)
printf("@");//输出蛇头
else if (canvas[i][j]>1)
printf("*");//输出蛇身
else if (canvas[i][j]==-2)
printf("F");//输出食物F
}
printf("\n");
}
Sleep(100);
}
void updateWithoutInput()//与用户输入无关的更新
{
moveSnakeByDirection();
}
void updateWithInput()//与用户输出有关的更新
{
char input;
if (kbhit())//判断是否输入
{
input = getch();//根据用户的不同输入来移动 ,不必输入回车
if (input == 'a')
{
moveDirection = 3;//位置左移
moveSnakeByDirection();
}
else if (input=='d')
{
moveDirection = 4;//位置右移
moveSnakeByDirection();
}
else if (input == 'w')
{
moveDirection = 1;//位置上移
moveSnakeByDirection();
}
else if (input=='s')
{
moveDirection = 2;//位置下移
moveSnakeByDirection();
}
}
}
int main()
{
startup();//数据的初始化
while(1)//数据循环执行
{
show();//显示画面
updateWithoutInput();//与用户输入无关的更新
updateWithInput();//与用户输出有关的更新
}
return 0;
}
不错,哦~