用java实现一个小球随鼠标移动的游戏`
import javax.swing.*;
import java.awt.*;
public class BallGame2 extends JFrame {
Image ball=Toolkit.getDefaultToolkit().getImage("image/ball.png");
Image desk=Toolkit.getDefaultToolkit().getImage("image/desk.jpg");
double x=100;//小球横坐标
double y=100;//小球纵坐标
double degree=3.14/3;
//画窗口的方法
public void paint(Graphics g){
System.out.println("窗口被画一次");
g.drawImage(desk,0,0,null);
g.drawImage(ball,(int)x,(int)y,null);
x=x+10*Math.cos(degree);
y=y+10*Math.sin(degree);
if (y>500-40-30||y<40+40){//500是窗口高度;40是桌子边框,30是小球直径,最后一个40是标题栏高度
degree=-degree;
}
//碰到左右边界
if (x<0||x>856-40-30){
degree=3.14-degree;
}
}
//窗口加载
void launchFrame(){
setSize(856,500);
setLocation(50,50);
setVisible(true);
//重画窗口 每秒25次
while (true) {
repaint();
try {
Thread.sleep(40);
} catch (Exception e) {
e.printStackTrace();
}
}
}
//重画窗口
public static void main(String[] args) {
BallGame as=new BallGame();
as.launchFrame();
}
}