OpenSceneGraph入门之01:加载场景数据并渲染

CMakeLists.txt

cmake_minimum_required(VERSION 2.8)
set(CMAKE_CXX_STANDARD 14)
project(openscenegraph_demo)
#set(CMAKE_MODULE_PATH "/home/liuqiang/Documents/OSG/OpenSceneGraph/CMakeModules")
find_package(OpenSceneGraph)
#find_package(OSG REQUIRED)
#include_directories("/home/liuqiang/Documents/OpensceneGraph3.6/include")
include_directories(${OpenSceneGraph_INCLUDE_DIRS})
#link_directories("/home/liuqiang/Documents/OpensceneGraph3.6/lib64")
#file(GLOB OpenSceneGraph_LIBRARIES /home/liuqiang/Documents/OpensceneGraph3.6/lib64/*.so)
file(GLOB OpenSceneGraph_LIBRARIES /usr/local/lib64/*.so)
#link_directories(${OPENSCENEGRAPH_LIBRARIES})
add_executable(${PROJECT_NAME} "main.cpp")
target_link_libraries(${PROJECT_NAME} ${OpenSceneGraph_LIBRARIES})
#target_link_libraries(${PROJECT_NAME} ${OPENSCENEGRAPH_LIBRARIES})

main.cpp

#include <osgViewer/Viewer>
#include <osg/Node>
#include <osg/Geode>
#include <osg/Group>
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
#include <osgUtil/Optimizer>

int main( int, char ** ) {
//    // Create a Viewer.
//    osgViewer::Viewer viewer;
//    // Load a model and add it to the Viewer.
//    viewer.setSceneData( osgDB::readNodeFile( "cow.osg" ) );
//    if (!viewer.getSceneData()) {
//        osg::notify(osg::FATAL) << "Unable to load data file. Exiting." << std::endl;
//        return 1;
//    }
//    // Display, and main loop.
//    return viewer.run();

    osgViewer::Viewer *viewer = new osgViewer::Viewer();
    osg::Group *root = new osg::Group(); //创建场景组节点
    osg::Node *node = new osg::Node();
    node = osgDB::readNodeFile("../openscenegraph_demo/glider.osg"); //读取一个滑翔机的模型
    root->addChild(node);
    osgUtil::Optimizer optimizer;
    optimizer.optimize(root); //优化场景数据
    viewer->setSceneData(root); //设置场景数据
    viewer->realize(); //初始化并创建窗口
    viewer->run(); //开始渲染

    return 0;
}

运行的效果图如下:
在这里插入图片描述参考:
https://www.cnblogs.com/greatverve/archive/2012/09/19/osg-hello-world.html

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值