CMakeLists.txt
cmake_minimum_required(VERSION 2.8)
set(CMAKE_CXX_STANDARD 14)
project(openscenegraph_demo)
#set(CMAKE_MODULE_PATH "/home/liuqiang/Documents/OSG/OpenSceneGraph/CMakeModules")
find_package(OpenSceneGraph)
#find_package(OSG REQUIRED)
#include_directories("/home/liuqiang/Documents/OpensceneGraph3.6/include")
include_directories(${OpenSceneGraph_INCLUDE_DIRS})
#link_directories("/home/liuqiang/Documents/OpensceneGraph3.6/lib64")
#file(GLOB OpenSceneGraph_LIBRARIES /home/liuqiang/Documents/OpensceneGraph3.6/lib64/*.so)
file(GLOB OpenSceneGraph_LIBRARIES /usr/local/lib64/*.so)
#link_directories(${OPENSCENEGRAPH_LIBRARIES})
add_executable(${PROJECT_NAME} "main.cpp")
target_link_libraries(${PROJECT_NAME} ${OpenSceneGraph_LIBRARIES})
#target_link_libraries(${PROJECT_NAME} ${OPENSCENEGRAPH_LIBRARIES})
main.cpp
#include <osgViewer/Viewer>
#include <osg/Node>
#include <osg/Geode>
#include <osg/Group>
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
#include <osgUtil/Optimizer>
int main( int, char ** ) {
// // Create a Viewer.
// osgViewer::Viewer viewer;
// // Load a model and add it to the Viewer.
// viewer.setSceneData( osgDB::readNodeFile( "cow.osg" ) );
// if (!viewer.getSceneData()) {
// osg::notify(osg::FATAL) << "Unable to load data file. Exiting." << std::endl;
// return 1;
// }
// // Display, and main loop.
// return viewer.run();
osgViewer::Viewer *viewer = new osgViewer::Viewer();
osg::Group *root = new osg::Group(); //创建场景组节点
osg::Node *node = new osg::Node();
node = osgDB::readNodeFile("../openscenegraph_demo/glider.osg"); //读取一个滑翔机的模型
root->addChild(node);
osgUtil::Optimizer optimizer;
optimizer.optimize(root); //优化场景数据
viewer->setSceneData(root); //设置场景数据
viewer->realize(); //初始化并创建窗口
viewer->run(); //开始渲染
return 0;
}
运行的效果图如下:
参考:
https://www.cnblogs.com/greatverve/archive/2012/09/19/osg-hello-world.html