编译工具Android Studio ,使用cmake编译so动态库
osg核心模块,jpeg,png,freetype,tiff等第三方库和部分插件编译已完成,
之前遇到很多坑都没记录,现记录一下,如有时间将之前的补上:
osg编译:
编译前将include下面osg下面的GL头文件更改如下如没有自己新建一个:
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_OPENGL
#define OSG_OPENGL 1
#include <osg/Config>
#include <osg/Export>
#include <osg/Types>
//#define OSG_GL1_AVAILABLE
//#define OSG_GL2_AVAILABLE
/* #undef OSG_GL3_AVAILABLE */
/* #undef OSG_GLES1_AVAILABLE */
/* #undef OSG_GLES2_AVAILABLE */
/* #undef OSG_GLES3_AVAILABLE */
/* #undef OSG_GL_LIBRARY_STATIC */
#define OSG_GLES2_AVAILABLE
//#define OSG_GL_LIBRARY_STATIC
//#define OSG_GL_DISPLAYLISTS_AVAILABLE
//#define OSG_GL_MATRICES_AVAILABLE
//#define OSG_GL_VERTEX_FUNCS_AVAILABLE
//#define OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
//#define OSG_GL_FIXED_FUNCTION_AVAILABLE
/* #undef GL_HEADER_HAS_GLINT64 */
/* #undef GL_HEADER_HAS_GLUINT64 */
#define OSG_GL1_FEATURES 0
#define OSG_GL2_FEATURES 0
#define OSG_GL3_FEATURES 0
#define OSG_GLES1_FEATURES 0
#define OSG_GLES2_FEATURES 1
#define OSG_GLES3_FEATURES 0
#ifndef WIN32
// Required for compatibility with glext.h sytle function definitions of
// OpenGL extensions, such as in src/osg/Point.cpp.
#ifndef APIENTRY
#define APIENTRY
#endif
#else // WIN32
#if defined(__CYGWIN__) || defined(__MINGW32__)
#ifndef APIENTRY
#define GLUT_APIENTRY_DEFINED
#define APIENTRY __stdcall
#endif
// XXX This is from Win32's <windef.h>
#ifndef CALLBACK
#define CALLBACK __stdcall
#endif
#else // ! __CYGWIN__
// Under Windows avoid including <windows.h>
// to avoid name space pollution, but Win32's <GL/gl.h>
// needs APIENTRY and WINGDIAPI defined properly.
// XXX This is from Win32's <windef.h>
#ifndef APIENTRY
#define GLUT_APIENTRY_DEFINED
#if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED)
#define WINAPI __stdcall
#define APIENTRY WINAPI
#else
#define APIENTRY
#endif
#endif
// XXX This is from Win32's <windef.h>
#ifndef CALLBACK
#if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED)
#define CALLBACK __stdcall
#else
#define CALLBACK
#endif
#endif
#endif // __CYGWIN__
// XXX This is from Win32's <wingdi.h> and <winnt.h>
#ifndef WINGDIAPI
#define GLUT_WINGDIAPI_DEFINED
#define DECLSPEC_IMPORT __declspec(dllimport)
#define WINGDIAPI DECLSPEC_IMPORT
#endif
// XXX This is from Win32's <ctype.h>
#if !defined(_WCHAR_T_DEFINED) && !(defined(__GNUC__)&&(__GNUC__ > 2))
typedef unsigned short wchar_t;
#define _WCHAR_T_DEFINED
#endif
#endif // WIN32
#if defined(OSG_GL3_AVAILABLE)
#define GL3_PROTOTYPES 1
#define GL_GLEXT_PROTOTYPES 1
#endif
#include <GLES2/gl2.h>
#ifndef GL_APIENTRY
#define GL_APIENTRY APIENTRY
#endif // GL_APIENTRY
#ifndef GL_HEADER_HAS_GLINT64
typedef int64_t GLint64;
#endif
#ifndef GL_HEADER_HAS_GLUINT64
typedef uint64_t GLuint64;
#endif
#ifdef OSG_GL_MATRICES_AVAILABLE
inline void glLoadMatrix(const float* mat) { glLoadMatrixf(static_cast<const GLfloat*>(mat)); }
inline void glMultMatrix(const float* mat) { glMultMatrixf(static_cast<const GLfloat*>(mat)); }
#ifdef OSG_GLES1_AVAILABLE
inline void glLoadMatrix(const double* mat)
{
GLfloat flt_mat[16];
for(unsigned int i=0;i<16;++i) flt_mat[i] = mat[i];
glLoadMatrixf(flt_mat);
}
inline void glMultMatrix(const double* mat)
{
GLfloat flt_mat[16];
for(unsigned int i=0;i<16;++i) flt_mat[i] = mat[i];
glMultMatrixf(flt_mat);
}
#else
inline void glLoadMatrix(const double* mat) { glLoadMatrixd(static_cast<const GLdouble*>(mat)); }
inline void glMultMatrix(const double* mat) { glMultMatrixd(static_cast<const GLdouble*>(mat)); }
#endif
#endif
// add defines for OpenGL targets that don't define them, just to ease compatibility across targets
#ifndef GL_DOUBLE
#define GL_DOUBLE 0x140A
typedef double GLdouble;
#endif
#ifndef GL_INT
#define GL_INT 0x1404
#endif
#ifndef GL_UNSIGNED_INT
#define GL_UNSIGNED_INT 0x1405
#endif
#ifndef GL_NONE
// OpenGL ES1 doesn't provide GL_NONE
#define GL_NONE 0x0
#endif
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
//GLES defines (OES)
#define GL_RGB8_OES 0x8051
#define GL_RGBA8_OES 0x8058
#endif
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE) || defined(OSG_GL3_AVAILABLE)
#define GL_POLYGON 0x0009
#define GL_QUADS 0x0007
#define GL_QUAD_STRIP 0x0008
#endif
#if defined(OSG_GL3_AVAILABLE)
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE_ALPHA 0x190A
#endif
#endif
osg核心模块编译完成后有几处需要修改:
1.osg在加载动态库插件是是没有写Android对应分支的
将osgDB下的Registry.cpp createLibraryNameForExtension函数和createLibraryNameForNodeKit函数修改如下:
std::string Registry::createLibraryNameForNodeKit(const std::string& name)
{
#if defined(__CYGWIN__)
return "cyg"+name+OSG_LIBRARY_POSTFIX_WITH_QUOTES+".dll";
#elif defined(__MINGW32__)
return "lib"+name+OSG_LIBRARY_POSTFIX_WITH_QUOTES+".dll";
#elif defined(WIN32)
return name+OSG_LIBRARY_POSTFIX_WITH_QUOTES+".dll";
#elif macintosh
return name+OSG_LIBRARY_POSTFIX_WITH_QUOTES;
#elif defined(__ANDROID_NDK__)
return "lib"+name+OSG_LIBRARY_POSTFIX_WITH_QUOTES+".so";
#else
return "lib"+name+OSG_LIBRARY_POSTFIX_WITH_QUOTES + ADDQUOTES(OSG_PLUGIN_EXTENSION);
#endif
}
std::string Registry::createLibraryNameForExtension(const std::string& ext)
{
std::string lowercase_ext;
for(std::string::const_iterator sitr=ext.begin();
sitr!=ext.end();
++sitr)
{
lowercase_ext.push_back(tolower(*sitr));
}
ExtensionAliasMap::iterator itr=_extAliasMap.find(lowercase_ext);
if (itr!=_extAliasMap.end() && ext != itr->second) return createLibraryNameForExtension(itr->second);
std::string prepend = std::string("osgPlugins-")+std::string(osgGetVersion())+std::string("/");
#if defined(__CYGWIN__)
return prepend+"cygwin_"+"osgdb_"+lowercase_ext+OSG_LIBRARY_POSTFIX_WITH_QUOTES+".dll";
#elif defined(__MINGW32__)
return prepend+"mingw_"+"osgdb_"+lowercase_ext+OSG_LIBRARY_POSTFIX_WITH_QUOTES+".dll";
#elif defined(WIN32)
return prepend+"osgdb_"+lowercase_ext+OSG_LIBRARY_POSTFIX_WITH_QUOTES+".dll";
#elif macintosh
return prepend+"osgdb_"+lowercase_ext+OSG_LIBRARY_POSTFIX_WITH_QUOTES;
#elif defined(__ANDROID_NDK__)
return std::string("lib")+"osgdb_"+lowercase_ext+OSG_LIBRARY_POSTFIX_WITH_QUOTES+".so";
#else
return prepend+"osgdb_"+lowercase_ext+OSG_LIBRARY_POSTFIX_WITH_QUOTES+ADDQUOTES(OSG_PLUGIN_EXTENSION);
#endif
}
将osgDB下DynamicLibrary.cpp的getLibraryHandle函数修改如下:
DynamicLibrary::HANDLE DynamicLibrary::getLibraryHandle( const std::string& libraryName)
{
HANDLE handle = NULL;
#if defined(WIN32) && !defined(__CYGWIN__)
#ifdef OSG_USE_UTF8_FILENAME
handle = LoadLibraryW( convertUTF8toUTF16(libraryName).c_str() );
#else
handle = LoadLibrary( libraryName.c_str() );
#endif
#elif defined(__APPLE__) && defined(APPLE_PRE_10_3)
NSObjectFileImage image;
// NSModule os_handle = NULL;
if (NSCreateObjectFileImageFromFile(libraryName.c_str(), &image) == NSObjectFileImageSuccess) {
// os_handle = NSLinkModule(image, libraryName.c_str(), TRUE);
handle = NSLinkModule(image, libraryName.c_str(), TRUE);
NSDestroyObjectFileImage(image);
}
#elif defined(__hpux)
// BIND_FIRST is necessary for some reason
handle = shl_load ( libraryName.c_str(), BIND_DEFERRED|BIND_FIRST|BIND_VERBOSE, 0);
return handle;
#else // other unix
// dlopen will not work with files in the current directory unless
// they are prefaced with './' (DB - Nov 5, 2003).
std::string localLibraryName;
if( libraryName == osgDB::getSimpleFileName( libraryName ) )
localLibraryName = "./" + libraryName;
else
localLibraryName = libraryName;
#ifdef __ANDROID_NDK__
localLibraryName = libraryName;
#endif
handle = dlopen( localLibraryName.c_str(), RTLD_LAZY | RTLD_GLOBAL);
if( handle == NULL )
{
if (fileExists(localLibraryName))
{
OSG_WARN << "Warning: dynamic library '" << libraryName << "' exists, but an error occurred while trying to open it:" << std::endl;
OSG_WARN << dlerror() << std::endl;
}
else
{
OSG_INFO << "Warning: dynamic library '" << libraryName << "' does not exist (or isn't readable):" << std::endl;
OSG_INFO << dlerror() << std::endl;
}
}
#endif
return handle;
}
2.由于osg默认加载的字体是arial.ttf,安卓系统没有这个字体,而且就算有这个字体他的拼写方式也不对,现将osgText模块下的Font.cpp的findFontFile函数修改如下:
std::string osgText::findFontFile(const std::string& str)
{
// try looking in OSGFILEPATH etc first for fonts.
std::string filename = osgDB::findDataFile(str);
if (!filename.empty()) return filename;
OpenThreads::ScopedLock<OpenThreads::ReentrantMutex> lock(getFontFileMutex());
#ifdef __ANDROID_NDK__
std::string* pStr = const_cast<std::string*>(&str);
*pStr = "Roboto-Regular.ttf";
#endif
static osgDB::FilePathList s_FontFilePath;
static bool initialized = false;
if (!initialized)
{
initialized = true;
#if defined(WIN32)
osgDB::convertStringPathIntoFilePathList(
".;C:/winnt/fonts;C:/windows/fonts",
s_FontFilePath);
char *ptr;
if ((ptr = getenv( "windir" )))
{
std::string winFontPath = ptr;
winFontPath += "\\fonts";
s_FontFilePath.push_back(winFontPath);
}
#elif defined(__ANDROID_NDK__)
std::string strSysFont = "/system/fonts/";
s_FontFilePath.push_back(strSysFont);
#elif defined(__APPLE__)
osgDB::convertStringPathIntoFilePathList(
".:/usr/share/fonts/ttf:/usr/share/fonts/ttf/western:/usr/share/fonts/ttf/decoratives:/Library/Fonts:/System/Library/Fonts",
s_FontFilePath);
#else
osgDB::convertStringPathIntoFilePathList(
".:/usr/share/fonts/ttf:/usr/share/fonts/ttf/western:/usr/share/fonts/ttf/decoratives",
s_FontFilePath);
#endif
}
filename = osgDB::findFileInPath(str,s_FontFilePath);
if (!filename.empty()) return filename;
// Try filename without pathname, if it has a path
filename = osgDB::getSimpleFileName(str);
if(filename!=str)
{
filename = osgDB::findFileInPath(filename,s_FontFilePath);
if (!filename.empty()) return filename;
}
else
{
filename = osgText::findFontFile(std::string("fonts/")+filename);
if (!filename.empty()) return filename;
}
// Not found, return empty string
OSG_INFO<<"Warning: font file \""<<str<<"\" not found."<<std::endl;
return std::string();
}
虽然这样不怎么好但是还是先这样。
编译后测试:
贴张纹理(需要修改自带例子和Shader,有时间回帖上)
牛,纹理没贴上去,可能和数据格式有关后面再 排查:
在Android上操作器有点问题,鼠标灵敏度太大,设置一个因子就好,但是还是有问题,在XZ轴上旋转正常,但是很Y轴很难旋转,后面继续修改操作。