game.h头文件声明
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include<time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define mine_count 80
void initboard(char board[ROWS][COLS], int row, int col,char a);
void displayboard(char board[ROWS][COLS], int row, int col);
void Setmine(char board[][COLS], int row, int col);
void Findmine(char mine[][COLS],char show[][COLS], int row, int col);
int get_mine_count(char board[ROWS][COLS], int x, int y);
test.c测试
#include"game.h"
void menu()
{
printf("*******************\n");
printf("*******1.play******\n");
printf("*******0.exit******\n");
}
void game()
{
char mine[ROWS][COLS];
char show[ROWS][COLS];
srand((unsigned long)time(NULL));
//初始化棋盘
initboard(mine, ROWS, COLS,'0');
initboard(show, ROWS, COLS,'*');
//displayboard(mine, ROW, COL);
displayboard(show, ROW, COL);
//放置雷
Setmine(mine, ROW, COL);
//排查雷
Findmine(mine, show, ROW, COL);
}
int main()
{
int input = 0;
do {
menu();
scanf("%d",&input);
switch (input)
{
case 1:
printf("玩游戏\n");
game();
break;
case 0:
printf("退出\n");
break;
default:
break;
}
} while (input);
return 0;
}
game.c自定义函数定义
#include"game.h"
void initboard(char board[ROWS][COLS], int row, int col,char a)
{
for (int i = 0; i < row; i++)
{
for (int j=0; j < col; j++)
{
board[i][j] =a;
}
}
}
void displayboard(char board[ROWS][COLS], int row, int col)
{
for (int i = 0; i <= col; i++)
{
printf("%d", i);
}
printf("\n");
for (int i = 1; i <= row; i++)
{
printf("%d", i);
for (int j = 1; j <= row; j++)
{
printf("%c", board[i][j]);
}
printf("\n");
}
}
void Setmine(char board[ROWS][COLS], int row, int col)
{
int count = mine_count;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
int get_mine_count(char board[ROWS][COLS], int x, int y)
{
return board[x + 1][y + 1] +
board[x][y + 1] +
board[x][y - 1] +
board[x + 1][y] +
board[x - 1][y] +
board[x - 1][y - 1] +
board[x + 1][y - 1] +
board[x - 1][y + 1] - 8 * '0';
}
void Findmine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
//displayboard(mine, ROW, COL);测试用
int x = 0;
int y = 0;
int win = 0;
while (win<row*col - mine_count)
{
printf("请输入排雷坐标\n");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row&&y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("踩中雷,输了噢\n");
displayboard(mine, ROW, COL);
break;
}
else
{
int n = get_mine_count(mine,x,y);
show[x][y] = n + '0';
displayboard(show, ROW, COL);
win++;
}
}
else
printf("超出范围了,重新输\n");
}
printf("赢了嗷\n");
}