生成器模式定义:将一个复杂的构建与其表示相分离,使得同样的构建过程可以创建不同的表示。
一些基本部件不会变,而其组合经常变化的时候。此时可以使用生成器模式。
以下代码演示生成器模式简单的实际运用:
定义一个Dinner类:
package com.ldl.cn.BuilderModel;
public class Dinner {
private String noodle;
private String steak;
private String tomato;
public String getNoodle() {
return noodle;
}
public void setNoodle(String noodle) {
this.noodle = noodle;
}
public String getSteak() {
return steak;
}
public void setSteak(String steak) {
this.steak = steak;
}
public String getTomato() {
return tomato;
}
public void setTomato(String tomato) {
this.tomato = tomato;
}
public void show(){
System.out.println(this.noodle+","+this.steak+","+this.tomato);
}
}
定义一个抽象类BuildDinner:
package com.ldl.cn.BuilderModel;
public abstract class BuildDinner {
protected Dinner dinner = new Dinner();
public abstract void buildNoodle();
public abstract void buildSteak();
public abstract void buildTomato();
public Dinner getDinner(){
return dinner;
}
}
定义一个类Cooker:
package com.ldl.cn.BuilderModel;
public class Cooker {
private BuildDinner buildDinner;
public Cooker(BuildDinner buildDinner) {
super();
this.buildDinner = buildDinner;
}
public Dinner build(){
buildDinner.buildNoodle();
buildDinner.buildSteak();
buildDinner.buildTomato();
return buildDinner.getDinner();
}
}
定义类RealDinner继承BuildDinner:
package com.ldl.cn.BuilderModel;
public class RealDinner extends BuildDinner{
@Override
public void buildNoodle() {
dinner.setNoodle("Noodle for dinner");
}
@Override
public void buildSteak() {
dinner.setSteak("Steak for dinner");
}
@Override
public void buildTomato() {
dinner.setTomato("Tomato for dinner");
}
}
编写测试类:
package com.ldl.cn.BuilderModel;
public class TestBuilderPattern {
public static void main(String[] args) {
BuildDinner buildDinner = new RealDinner();
Cooker cooker = new Cooker(buildDinner);
Dinner dinner = cooker.build();
dinner.show();
}
}
运行结果:
Noodle for dinner,Steak for dinner,Tomato for dinner