<pre name="code" class="cpp">#ifndef _ZIPBASE64_H_
#define _ZIPBASE64_H_
#include <string>
std::string gzipbase64(std::string strIn);
std::string decode_gzipbase64(std::string strIn);
std::string zlibbase64(std::string strIn);
#endif
#include "gzipbase64.h"
#include <stdlib.h>
#include <iostream>
#include <sstream>
#include <vector>
#include <boost/iostreams/filtering_streambuf.hpp>
#include <boost/iostreams/filtering_stream.hpp>
#include <boost/iostreams/copy.hpp>
#include <boost/iostreams/filter/gzip.hpp>
#include <boost/iostreams/filter/zlib.hpp>
using namespace std;
/*
LastUpdate:2015-03-16 by kagula
《How to compress and encode data with zlib and base64》
http://www.koboldtouch.com/display/IDCAR/How+to+compress+and+encode+data+with+zlib+and+base64
How to compile boost zlib library?
download zlib from http://www.zlib.net
in vs2010 console prompt
set ZLIB_SOURCE="D:\SDK\zlib-1.2.8"
D:\SDK\boost_1_55_0>bjam --toolset=msvc-10.0 --with-iostreams
*/
// Base 64 encoding, updated and corrected - original code from:
// http://stackoverflow.com/a/6782480/201863
unsigned char encoding_table[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
static int mod_table[] = {0, 2, 1};
char* base64_encode(const unsigned char* data, size_t input_length, size_t* output_length)
{
*output_length = ((input_length - 1) / 3) * 4 + 4;
char* encoded_data = (char*)(malloc(*output_