#if UNITY_ANDROID
IEnumerator Start()
{
string fullName = "jar:file://" + Application.dataPath + "!/assets/test.txt";
WWW www = new WWW(fullName);
yield return www;
//加载完成后处理,有点delay
print(www.text)
}
#else
void Start ()
{
//Windows处理
}
#endif
前提是需要把test.txt需要放在 Assets\StreamingAssets\test.txt