using UnityEngine;
using System.Collections;
using System.IO;
using System;
public class FileReadWrite : MonoBehaviour {
//不同平台下StreamingAssets的路径是不同的,这里需要注意一下。
public static readonly string PathURL =
#if UNITY_ANDROID //安卓
"jar:file://" + Application.dataPath + "!/assets/";
#elif UNITY_IPHONE //iPhone
Application.dataPath + "/Raw/";
#elif UNITY_STANDALONE_WIN || UNITY_EDITOR //windows平台和web平台
"file://" + Application.dataPath + "/StreamingAssets/";
#else
string.Empty;
#endif
//切记,你的二进制文件一定要放在StreamingAssets !!!!!!
#if UNITY_EDITOR
string filepath = Application.dataPath +"/StreamingAssets"+"/my.xml";
#elif UNITY_IPHONE
str