备忘录模式:属于行为型模式
基本原理:保存一个对象的某个状态,以便在适当的时候恢复对象。
主要流程:
1.创建一个状态对象
2.创建管理类,用来管理状态对象,支持修改状态和得到状态
3.创建存储类,用来存储当前的状态对象,支持存储和获得对象
#include <iostream>
#include <string>
#include <vector>
using namespace std;
//对象
class Memento
{
public:
string state;
Memento(string state)
{
this->state = state;
}
string getState()
{
return this->state;
}
};
//管理对象
class Originator
{
public:
string state;
void setState(string state)
{
this->state = state;
}
string getState()
{
return this->state;
}
Memento *saveStateToMemento()
{
return new Memento(this->state);
}
void getStateFromMemento(Memento *memento)
{
this->state = memento->getState();
}
};
//存储对象
class CareTaker
{
private:
vector<Memento*> mementoList;
public:
void add(Memento *state)
{
mementoList.push_back(state);
}
Memento *get(int index)
{
if(index < mementoList.size())
{
return mementoList[index];
}
return NULL;
}
};
int main()
{
Originator *originator = new Originator();
CareTaker *careTaker = new CareTaker();
originator->setState("State #1");
originator->setState("State #2");
careTaker->add(originator->saveStateToMemento());
originator->setState("State #3");
careTaker->add(originator->saveStateToMemento());
originator->setState("State #4");
cout<<"show save all state:"<<endl;
for(int i=0;i<4;i++)
{
if(careTaker->get(i))
{
cout<<" i = "<<i<<" : "<<careTaker->get(i)->getState()<<endl;
}
}
cout<<endl;
cout<<"now state : "<<originator->getState()<<endl;
cout<<endl;
cout<<"change state to 0"<<endl;
originator->getStateFromMemento(careTaker->get(0));
cout<<"now state : "<<originator->getState()<<endl;
return 0;
}