访问者模式:属于行为型模式
基本原理:元素类的执行算法随着访问者改变而改变。
主要流程:
1.创建元素类,内有不同的执行算法,根据不同的访问者选择不同的执行算法
2.创建访问类,实现不同的访问派生类,将自身传入元素类的执行算法
#include <iostream>
#include <string>
#include <vector>
using namespace std;
class Keyboard;
class Monitor;
class Mouse;
class Computer;
//创建元素类
class ComputerPartVisitor
{
public:
virtual void visit(Computer *computer) = 0;
virtual void visit(Monitor *monitor) = 0;
virtual void visit(Keyboard *keyboard) = 0;
virtual void visit(Mouse *mouse) = 0;
};
//创建访问类
class ComputerPart
{
public:
virtual void accept(ComputerPartVisitor *computerPartVisitor) = 0;
};
//访问类的不同派生类
class Keyboard : public ComputerPart
{
public:
void accept(ComputerPartVisitor *computerPartVisitor)
{
computerPartVisitor->visit(this);
}
};
class Monitor : public ComputerPart
{
public:
void accept(ComputerPartVisitor *computerPartVisitor)
{
computerPartVisitor->visit(this);
}
};
class Mouse : public ComputerPart
{
public:
void accept(ComputerPartVisitor *computerPartVisitor)
{
computerPartVisitor->visit(this);
}
};
class Computer : public ComputerPart
{
public:
vector<ComputerPart*> parts;
Computer()
{
this->parts.push_back(new Keyboard());
this->parts.push_back(new Monitor());
this->parts.push_back(new Mouse());
}
void accept(ComputerPartVisitor *computerPartVisitor)
{
for(int i=0; i<parts.size(); ++i)
{
parts[i]->accept(computerPartVisitor);
}
computerPartVisitor->visit(this);
}
};
//元素类的派生类
class ComputerPartDisplayVisitor : public ComputerPartVisitor
{
void visit(Computer *computer)
{
cout<<"Displaying Computer!"<<endl;
}
void visit(Mouse *mouse)
{
cout<<"Displaying Mouse!"<<endl;
}
void visit(Keyboard *keyboard )
{
cout<<"Displaying Keyboard!"<<endl;
}
void visit(Monitor *monitor)
{
cout<<"Displaying Monitor!"<<endl;
}
};
int main()
{
ComputerPart *computer = new Computer();
computer->accept(new ComputerPartDisplayVisitor());
return 0;
}