ParticleSystem* pParitcleDown = ParticleSystemQuad::create(GetLocResName("123.plist"));
pParitcleDown->setPositionType(ParticleSystem::PositionType::RELATIVE);//设置位置类型
pParitcleDown->setPosition(Vec2(psize.width / 2.f, -20.f));
this->addChild(pParitcleDown, 5);