using DG.Tweening;
using UnityEngine;
using UnityEngine.EventSystems;
public class ButtonScaleEx : MonoBehaviour, IPointerDownHandler,IPointerUpHandler
{
public float m_ZoomSize = 0.9f;
public void OnPointerDown(PointerEventData eventData)
{
ZoomOut();
}
public void OnPointerUp(PointerEventData eventData)
{
ZoomIn();
}
void ZoomIn()
{
transform.DOScale(Vector3.one, 0.1f);
}
void ZoomOut()
{
transform.DOScale(Vector3.one * m_ZoomSize, 0.1f);
}
}