#import <QuartzCore/QuartzCore.h>
@implementation UIView (NKShadow)
// add the shadow effect to the view
-(void)addShadow{
self.layer.shadowOpacity = 0.4;
self.layer.shadowRadius = 0.9;
self.layer.shadowOffset = CGSizeMake(0, 0);
UIBezierPath *path = [UIBezierPath bezierPath];
CGPoint p1 = CGPointMake(self.frame.origin.x, self.frame.origin.y+self.frame.size.height);
CGPoint p2 = CGPointMake(self.frame.origin.x+self.frame.size.width, p1.y);
CGPoint c1 = CGPointMake((p1.x+p2.x)/4 , p1.y+6.0);
CGPoint c2 = CGPointMake(c1.x*3, c1.y);
[path moveToPoint:p1];
[path addCurveToPoint:p2 controlPoint1:c1 controlPoint2:c2];
self.layer.shadowPath = path.CGPath;
}
-(void)addGrayGradientShadow{
// 0.8 is a good feeling shadowOpacity
self.layer.shadowOpacity = 0.4;
// The Width and the Height of the shadow rect
CGFloat rectWidth = 10.0;
CGFloat rectHeight = self.frame.size.height;
// Creat the path of the shadow
CGMutablePathRef shadowPath = CGPathCreateMutable();
// Move to the (0, 0) point
CGPathMoveToPoint(shadowPath, NULL, 0.0, 0.0);
// Add the Left and right rect
CGPathAddRect(shadowPath, NULL, CGRectMake(0.0-rectWidth, 0.0, rectWidth, rectHeight));
CGPathAddRect(shadowPath, NULL, CGRectMake(self.frame.size.width, 0.0, rectWidth, rectHeight));
self.layer.shadowPath = shadowPath;
CGPathRelease(shadowPath);
// Since the default color of the shadow is black, we do not need to set it now
//self.layer.shadowColor = [UIColor blackColor].CGColor;
self.layer.shadowOffset = CGSizeMake(0, 0);
// This is very important, the shadowRadius decides the feel of the shadow
self.layer.shadowRadius = 10.0;
}
@end
shadow是有path的, 你可以自己画那个path,来做你想要的效果。