var area:int = 0;
pt = startPt;
do
{
var _x:int = pt.x;
pt = nextPt;
area += pt.y * (pt.x - _x);
}while(pt.x != startPt.x || pt.y != startPt.y)
var area:int = 0;
pt = startPt;
do
{
var _x:int = pt.x;
pt = nextPt;
area += pt.y * (pt.x - _x);
}while(pt.x != startPt.x || pt.y != startPt.y)