UnityWebCore插件使用学习

UnityWebCore插件使用学习

 

UnityWebCore 插件是实现将一个网页的内容呈现在一个Mesh Render中,并且允许鼠标键盘与网页内容交互.

使用第一步:

配置好UnityWebCore的环境:

如下图,将dll文件添加到插件文件夹Plugins下(没有就新建一个):


第二步:

在场景中添加的一个panel与灯光panel是用来显示网页内容的容器,我这就把它命名为browserView.

 

第三步:

将官方给的脚本复制过来

编写脚本 UnityWebView.cs:

using UnityEngine;
using System.Collections;
using System.Runtime.InteropServices;
 
public class UnityWebView : MonoBehaviour
{
   public int width, height;
   private GUITexture gui;
       privateTexture2D m_    texture;   
       publicint m_TextureID;
   private Color[] m_pixels = null;
   private GCHandle m_pixelsHandler;   
       publicbool m_bForceOpenGL = true;
   public bool m_bInitialized = false;
       privateUnityWebViewEvents browserEventHandler;
      
       privateUnityWebCore.BeginNavigationDelFunc               beginNavigationDelFunc;
       privateUnityWebCore.BeginLoadingDelFunc                    beginLoadingDelFunc;
       privateUnityWebCore.FinishLoadingDelFunc           finishLoadingDelFunc;
       privateUnityWebCore.ReceiveTitleDelFunc                     receiveTitleDelFunc;
       privateUnityWebCore.ChangeTooltipDelFunc           changeTooltipDelFunc;
       privateUnityWebCore.ChangeTargetURLDelFunc      changeTargetURLDelFunc;
       privateUnityWebCore.ChangeCursorDelFunc            changeCursorDelFunc;
       privateUnityWebCore.JSCallbackDelFunc                showControlWindowFunc;   
       publicstring url ="http://www.baidu.com";
   // Use this for initialization
   void Start()
    {
       browserEventHandler = GetComponent<UnityWebViewEvents>();
       Init(800, 600);      //这里初始化网页窗口的大小(类似于浏览器的大小)它会因为                                     //meshRender的大小而进行拉伸变化
              LoadURL(url);      //调用这个函数开始加载网页。
    }
 
       voidOnGUI () {
             
              if(Event.current.keyCode == KeyCode.Return){
                     this.enabled= false;
                     //ithappens right after the component is disabled
              }
             
       }
      
       voidOnApplicationQuit()
    {
        UnityWebCore.DestroyView(m_TextureID);
    }
 
   public void Init(int width, int height)
    {
       this.width = width;
       this.height = height;
       m_texture = new Texture2D(width, height, TextureFormat.ARGB32, false);
              m_TextureID= m_texture.GetNativeTextureID();
             
              if(m_bForceOpenGL&& !Application.isEditor)
              {
                     UnityWebCore.CreateView(m_TextureID,new System.IntPtr(0), width, height, false, 10);
              }    
              else
              {
                      //Get Color[] (pixels) from texture
                     m_pixels= m_texture.GetPixels(0);
                     //Create GCHandle - Allocation of m_pixels in memory.
                     m_pixelsHandler= GCHandle.Alloc(m_pixels, GCHandleType.Pinned);      
                    
                     UnityWebCore.CreateView(m_TextureID,m_pixelsHandler.AddrOfPinnedObject(), width, height, true, 10);
              }
             
              //assign m_texture to this GUITexture texture       
       gameObject.renderer.material.mainTexture = m_texture;      
 
              beginNavigationDelFunc= new UnityWebCore.BeginNavigationDelFunc(this.onBeginNavigationDelFunc);
              beginLoadingDelFunc= new UnityWebCore.BeginLoadingDelFunc(this.onBeginLoadingDelFunc);
              finishLoadingDelFunc= new UnityWebCore.FinishLoadingDelFunc(this.onFinishLoadingDelFunc);
              receiveTitleDelFunc= new UnityWebCore.ReceiveTitleDelFunc(this.onReceiveTitleDelFunc);
              changeTooltipDelFunc= new UnityWebCore.ChangeTooltipDelFunc(this.onChangeTooltipDelFunc);
              changeTargetURLDelFunc= new UnityWebCore.ChangeTargetURLDelFunc(this.onChangeTargetURLDelFunc);
              changeCursorDelFunc= new UnityWebCore.ChangeCursorDelFunc(this.onChangeCursorDelFunc);
              showControlWindowFunc= new UnityWebCore.JSCallbackDelFunc(this.onShowControlWindow);
             
              UnityWebCore.SetBeginNavigationFunc(m_TextureID,beginNavigationDelFunc); 
              UnityWebCore.SetBeginLoadingFunc(m_TextureID,beginLoadingDelFunc);  
              UnityWebCore.SetFinishLoadingFunc(m_TextureID,finishLoadingDelFunc);  
              UnityWebCore.SetReceiveTitleFunc(m_TextureID,receiveTitleDelFunc);
              UnityWebCore.SetChangeTooltipFunc(m_TextureID,changeTooltipDelFunc); 
              UnityWebCore.SetChangeTargetURLFunc(m_TextureID,changeTargetURLDelFunc);    
              UnityWebCore.SetChangeCursorFunc(m_TextureID,changeCursorDelFunc);  
              UnityWebCore.AddJSCallback(m_TextureID,"showControlWindow", showControlWindowFunc);                      //这里实现了JS与Unity3D脚本的传值,在                                                                     //onShowControlWindow函数用来接收JS传来的                                                              //值------------在网页的JS的脚本:
                                                               //if(typeof(UnityWebCore)!="undefine")
                                                               //{
                                                               //UnityWebCore.showControlWindow("nihao");
                                                               //}
             
              browserEventHandler.setDimensions(width,height);
 
       m_bInitialized = true;
 
       browserEventHandler.interactive = true;
    }
 
   // Update is called once per frame
   void Update()
    {
     //  if ( m_bInitialized &&controlWindow.showBrowser)             //修改BY-lirentai 2014/5/17
              if( m_bInitialized)
       {          
           UnityWebCore.Update();          
           if (UnityWebCore.IsDirty(m_TextureID))
           {                
                m_texture.SetPixels(m_pixels,0);
                m_texture.Apply();
           }
       }
 
       if (browserEventHandler.focused && Input.inputString.Length >0)
       {
           // Send WM_CHAR message
           for(int i = 0; i < Input.inputString.Length; ++i)
           {
                // Backspace - Remove the lastcharacter
                if (Input.inputString[i] =='\b')
                {
                                   //Debug.Log("backspace");
                                   UnityWebCore.InjectKeyboard(m_TextureID,0x0100, 0x08, 0);
                                   UnityWebCore.InjectKeyboard(m_TextureID,0x0101, 0x08, 0);
                            }
                            elseif(Input.inputString[i] == '\r' || Input.inputString[i] == '\n')
                            {
                                   //Debug.Log("enter");
                                   UnityWebCore.InjectKeyboard(m_TextureID,0x0100, 0x0D, 0);
                                   UnityWebCore.InjectKeyboard(m_TextureID,0x0101, 0x0D, 0);
                            }
                else
                   UnityWebCore.InjectKeyboard(m_TextureID, 0x0102, Input.inputString[i],0);
           }
       }
             
              intdyScroll = (int)Input.GetAxis("Mouse ScrollWheel");
       if (dyScroll != 0)
       {
                     Debug.Log("MouseScroll" + dyScroll);
           UnityWebCore.MouseWheel(m_TextureID, dyScroll);
       }
             
              if(browserEventHandler.hovered)
              {
                     if(Input.GetMouseButtonDown(2))
                            browserEventHandler.handleMouseDown(1);
                     elseif(Input.GetMouseButtonDown (1))
                            browserEventHandler.handleMouseDown(2);
                     elseif(Input.GetMouseButtonUp (2))
                            browserEventHandler.handleMouseUp(1);
                     elseif(Input.GetMouseButtonUp (1))
                            browserEventHandler.handleMouseUp(2);
              }
 
    }
 
   public UnityWebViewEvents getEventHandler()
    {
       return browserEventHandler;
    }
      
       publicvoid setFPS(float fps)
       {
              object[]args = new object[1];
              args[0]= fps;
              UnityWebCore.CallJS(m_TextureID,"setFPS", args);
              Debug.Log(fps);
       }
 
       publicvoid onShowControlWindow(string arguments)
       {
              Debug.Log("shoudao:"+arguments);
       }
       publicvoid onBeginNavigationDelFunc(string frameName, string url)
       {
              Debug.Log("BeginNavigationto " + url);
       }
      
   public void onBeginLoadingDelFunc(string frameName, string url, intstatusCode, string mimeType)
       {
              Debug.Log("BeginLoading:" + url);
       }
   public void onFinishLoadingDelFunc()
       {
              Debug.Log("FinishLoading");
       }
      
       publicvoid onReceiveTitleDelFunc(string frameName, string title)
       {
              Debug.Log("ReceiveTitle:" + title);
       }
      
   public void onChangeTooltipDelFunc(string tooltip)
       {
       }
      
       publicvoid onChangeCursorDelFunc(int cursorID)
       {
              UnityWebCore.ApplyCursor(cursorID);
       }
      
   public void onChangeTargetURLDelFunc(string url)
       {
       }
      
   public void Loadfile(string filePath)
    {
       if (m_bInitialized)
           UnityWebCore.LoadFile(m_TextureID,filePath);
    }
 
   public void LoadURL(string url)
    {
       if (m_bInitialized)
              {
           UnityWebCore.LoadURL(m_TextureID, url);
                     Debug.Log("加载 url");
              }
    }
 
   public void Destroy()
    {
       try
       {
           if (m_TextureID != 0)
           {
               UnityWebCore.DestroyView(m_TextureID);
                            if(m_pixels!= null)
                                   m_pixelsHandler.Free();
                            Destroy(m_texture);
               GetComponent<UnityWebViewEvents>().interactive = false;
                m_TextureID = 0;
 
                m_bInitialized = false;
           }
       }
       catch (System.Exception e)
       {
           Debug.Log(e);
       }      
    }
}


第四步:

再把写好的脚本UnityWebView.cs添加到browserView上去:

 

点击运行就能看到效果了:

 

/

官方也有个更好的例子!

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