在WPF中构建一个简单的立方体比较容易实现,可参考资料也比较众多。比较麻烦的是处理点击交互。
我在WPF中用两种方式实现了3DCube,效果图如下:
方式一: 最常见的3D内容构建模式,结构如下图。
参考
<Viewport3D SnapsToDevicePixels="True" ClipToBounds="True"
RenderTransformOrigin="0.5 0.5" RenderOptions.EdgeMode="Aliased"
RenderOptions.CachingHint="Cache">
<!--Camera-->
<Viewport3D.Camera>
<PerspectiveCamera x:Name="CameraMain" Position="4,4,6" UpDirection="0,1,0" LookDirection="-4,-4,-6"
NearPlaneDistance="1" FarPlaneDistance="100" FieldOfView="120">
<PerspectiveCamera.Transform>
<Transform3DGroup>
<RotateTransform3D>
<RotateTransform3D.Rotation>
<AxisAngleRotation3D x:Name="CameraRotate" Axis="0,1,0" Angle="0"/>
</RotateTransform3D.Rotation>
</RotateTransform3D>
<ScaleTransform3D />
</Transform3DGroup>
</PerspectiveCamera.Transform>
</PerspectiveCamera>
</Viewport3D.Camera>
<!--Light-->
<ModelVisual3D>
<ModelVisual3D.Content>
<Model3DGroup>
<AmbientLight Color="White"></AmbientLight>
<DirectionalLight Color="White" Direction="4,6,-6"/>
</Model3DGroup>
</ModelVisual3D.Content>
</ModelVisual3D>
<!--六个面-->
<ModelVisual3D x:Name="CubeSlaveContainer">
<ModelUIElement3D>
<GeometryModel3D x:Name="TopPanel">
<GeometryModel3D.Material>
<DiffuseMaterial x:Name="MaterialTop">
<DiffuseMaterial.Brush>
<VisualBrush>
<VisualBrush.Visual>
<TextBlock Text="1" Foreground="White"/>
</VisualBrush.Visual>
</VisualBrush>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</GeometryModel3D.Material>
<GeometryModel3D.BackMaterial>
<DiffuseMaterial Brush="Transparent"/>
</GeometryModel3D.BackMaterial>
<GeometryModel3D.Geometry>
<MeshGeometry3D Positions="-2,2,2 2,2,2 2,2,-2 -2,2,-2"