/* Formats
* Most of these names have the following convention:
* A = Alpha
* R = Red
* G = Green
* B = Blue
* X = Unused Bits
* P = Palette
* L = Luminance
* U = dU coordinate for BumpMap
* V = dV coordinate for BumpMap
* S = Stencil
* D = Depth (e.g. Z or W buffer)
* C = Computed from other channels (typically on certain read operations)
*
* Further, the order of the pieces are from MSB first; hence
* D3DFMT_A8L8 indicates that the high byte of this two byte
* format is alpha.
*
* D3DFMT_D16_LOCKABLE indicates:
* - An integer 16-bit value.
* - An app-lockable surface.
*
* D3DFMT_D32F_LOCKABLE indicates:
* - An IEEE 754 floating-point value.
* - An app-lockable surface.
*
* All Depth/Stencil formats except D3DFMT_D16_LOCKABLE and D3DFMT_D32F_LOCKABLE indicate:
* - no particular bit ordering per pixel, and
* - are not app lockable, and
* - the driver is allowed to consume more than the indicated
* number of bits per Depth channel (but not Stencil channel).
*/
#ifndef MAKEFOURCC
#define MAKEFOURCC(ch0, ch1, ch2, ch3) \
((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
#endif /* defined(MAKEFOURCC) */
typedef enum _D3DFORMAT
{
D3DFMT_UNKNOWN = 0,
D3DFMT_R8G8B8 = 20,
D3DFMT_A8R8G8B8 = 21,
D3DFMT_X8R8G8B8 = 22,
D3DFMT_R5G6B5 = 23,
D3DFMT_X1R5G5B5 = 24,
D3DFMT_A1R5G5B5 = 25,
D3DFMT_A4R4G4B4 = 26,
D3DFMT_R3G3B2 = 27,
D3DFMT_A8 = 28,
D3DFMT_A8R3G3B2 = 29,
D3DFMT_X4R4G4B4 = 30,
D3DFMT_A2B10G10R10 = 31,
D3DFMT_A8B8G8R8 = 32,
D3DFMT_X8B8G8R8 = 33,
D3DFMT_G16R16 = 34,
D3DFMT_A2R10G10B10 = 35,
D3DFMT_A16B16G16R16 = 36,
D3DFMT_A8P8 = 40,
D3DFMT_P8 = 41,
D3DFMT_L8 = 50,
D3DFMT_A8L8 = 51,
D3DFMT_A4L4 = 52,
D3DFMT_V8U8 = 60,
D3DFMT_L6V5U5 = 61,
D3DFMT_X8L8V8U8 = 62,
D3DFMT_Q8W8V8U8 = 63,
D3DFMT_V16U16 = 64,
D3DFMT_A2W10V10U10 = 67,
D3DFMT_UYVY = MAKEFOURCC(‘U‘, ‘Y‘, ‘V‘, ‘Y‘),
D3DFMT_R8G8_B8G8 = MAKEFOURCC(‘R‘, ‘G‘, ‘B‘, ‘G‘),
D3DFMT_YUY2 = MAKEFOURCC(‘Y‘, ‘U‘, ‘Y‘, ‘2‘),
D3DFMT_G8R8_G8B8 = MAKEFOURCC(‘G‘, ‘R‘, ‘G‘, ‘B‘),
D3DFMT_DXT1 = MAKEFOURCC(‘D‘, ‘X‘, ‘T‘, ‘1‘),
D3DFMT_DXT2 = MAKEFOURCC(‘D‘, ‘X‘, ‘T‘, ‘2‘),
D3DFMT_DXT3 = MAKEFOURCC(‘D‘, ‘X‘, ‘T‘, ‘3‘),
D3DFMT_DXT4 = MAKEFOURCC(‘D‘, ‘X‘, ‘T‘, ‘4‘),
D3DFMT_DXT5 = MAKEFOURCC(‘D‘, ‘X‘, ‘T‘, ‘5‘),
D3DFMT_D16_LOCKABLE = 70,
D3DFMT_D32 = 71,
D3DFMT_D15S1 = 73,
D3DFMT_D24S8 = 75,
D3DFMT_D24X8 = 77,
D3DFMT_D24X4S4 = 79,
D3DFMT_D16 = 80,
D3DFMT_D32F_LOCKABLE = 82,
D3DFMT_D24FS8 = 83,
/* D3D9Ex only -- */
#if !defined(D3D_DISABLE_9EX)
/* Z-Stencil formats valid for CPU access */
D3DFMT_D32_LOCKABLE = 84,
D3DFMT_S8_LOCKABLE = 85,
#endif // !D3D_DISABLE_9EX
/* -- D3D9Ex only */
D3DFMT_L16 = 81,
D3DFMT_VERTEXDATA =100,
D3DFMT_INDEX16 =101,
D3DFMT_INDEX32 =102,
D3DFMT_Q16W16V16U16 =110,
D3DFMT_MULTI2_ARGB8 = MAKEFOURCC(‘M‘,‘E‘,‘T‘,‘1‘),
// Floating point surface formats
// s10e5 formats (16-bits per channel)
D3DFMT_R16F = 111,
D3DFMT_G16R16F = 112,
D3DFMT_A16B16G16R16F = 113,
// IEEE s23e8 formats (32-bits per channel)
D3DFMT_R32F = 114,
D3DFMT_G32R32F = 115,
D3DFMT_A32B32G32R32F = 116,
D3DFMT_CxV8U8 = 117,
/* D3D9Ex only -- */
#if !defined(D3D_DISABLE_9EX)
// Monochrome 1 bit per pixel format
D3DFMT_A1 = 118,
// 2.8 biased fixed point
D3DFMT_A2B10G10R10_XR_BIAS = 119,
// Binary format indicating that the data has no inherent type
D3DFMT_BINARYBUFFER = 199,
#endif // !D3D_DISABLE_9EX
/* -- D3D9Ex only */
D3DFMT_FORCE_DWORD =0x7fffffff
} D3DFORMAT;
看到其中没有yuv420p,所以我们需要自己添加枚举,但是怎么定义yuv420p网上找不到具体的方法,
https://www.fourcc.org/yuv.php 这个位置有规范了yuv的fourcc code
须知 yuv420p 又分为yu12 和yv12
所以我们在上面说的网址中查表添加两个枚举
D3DFMT_YUV420P_YU12 = 0x30323449,
D3DFMT_YUV420P_YV12 = 0x32315659,
调用CreateOffscreenPlainSurface时使用此枚举
m_pDirect3DDevice->CreateOffscreenPlainSurface(
lWidth, lHeight,
(D3DFORMAT)0x30323449,
D3DPOOL_DEFAULT,
&m_pDirect3DSurfaceRender,
NULL);
之后就可以正确渲染